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  • Dictionary load and save tutorials

    Help and Support
    40
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    40 Posts
    577 Views
    RobinsonXR
    I'm confused on what you're asking for. Can you share your project and explain what your expectations are?
  • Best way to erase something in an array

    Help and Support
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    1 Votes
    4 Posts
    58 Views
    MurtazaM
    There are a few major tentpole changes to hyperPad that are in the works. Once these are in place we'll be doing more of a focus on tutorials and documentation
  • 1 Votes
    7 Posts
    253 Views
    Ya7Y
    @RobinsonX Oh god that TestFlight scared me 😳 so glad I made a copy of my game. Looking forward to the next iteration. Thanks for the heads up.
  • I lost my code

    Help and Support
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    8 Posts
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    IAmPotatI
    Ok thank you!
  • Loop and spawn

    Help and Support
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    MrAeon1111M
    Perfection thanks
  • Just Thinking

    Comments & Feedback
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    4 Posts
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    RobinsonXR
    Yes! that too! People aren't patient when scrolling through shorts 😭
  • How to Create a Charater’s Spectral

    General Discussion
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    1 Votes
    3 Posts
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    Paulo OrsuliP
    @RobinsonX Nice bro! Thank you I`ll Tr
  • Broadcast message from a scene to an overlay possible?

    Help and Support
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    12 Posts
    89 Views
    MrAeon1111M
    You mean having the inventory always loaded, but visibility turned off. I need to try that
  • The 2026 Awards List!

    Announcements
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    KrystalYeeK
    Here are the latest awards. Share which ones you want and got! Connector : You followed 10 other creators. Collaboration starts with connection. Influencer: You gained 10 followers. Keep up the good work, people are noticing! Fan Favorite: Your game earned 10 or more likes. The crowd is loving it! Advisor: You’ve shared 20 comments. Feedback fuels creativity! Insta Love: Thanks for following us! Tag us with your hyperPad projects to get featured on socials. First Words: You left your first comment. Say more, your voice matters!
  • Can’t switch joysticks (Change weapon)

    Help and Support
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    MrAeon1111M
    It works with joystick input but not with joystick control.
  • Forum new topic window problem iPad Pro

    Bug Reports
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    7 Posts
    170 Views
    MrAeon1111M
    Thanks for the great move
  • Pick up weapons

    Help and Support
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    10 Posts
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    MrAeon1111M
    MrAeon1111 [image: IcB2504faY.jpg]
  • Somthing I’m working on

    WIP and Showcase
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    3 Votes
    4 Posts
    108 Views
    Ya7Y
    @Bryce678 Good work
  • Attribute default value not loading at game start

    Help and Support
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    1 Votes
    5 Posts
    112 Views
    RobinsonXR
    @MrAeon1111 There are two ways. Behaviors that don't have anything attached to the top are triggered when the scene starts. We call these root behaviors. You can have your Set Attribute behaviors be root behaviors. In the editor, you can define object attributes from the selected objects like shown in the screenshot below. [image: 93b50169-ebd7-4d97-8a7c-4760438b5f9b.jpeg]
  • HOMESTUCK: retake

    WIP and Showcase
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    1 Votes
    8 Posts
    225 Views
    KrystalYeeK
    @Bryce678 How exciting! Thank you for sharing
  • 2026 Game Jam Challenge

    Announcements
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    2 Votes
    3 Posts
    388 Views
    KrystalYeeK
    🍀 Lucky Clover Puzzle Jam [image: 2ffc805c-8951-4ccd-8da6-d97c8e589681.png] Dates: March 13th, 2026 9:00 AM to March 20th, 2026 11:59 PM Theme: Lucky Clover Puzzle Design a puzzle game about luck, rarity, or finding something special. If you're hunting for hidden treasures, stacking lucky charms, or solving your way to that rare four-leaf clover, we want to see your most creative take on the theme. Think match-3 with luck mechanics, a hidden object puzzle, or a game about odds and probability. Go wild! Rules & Guidelines Games must be created using hyperPad Reusing existing assets or logic is allowed Focus on theme, storytelling, and sharing your progress Games should be playable with a clear outcome Tag your submission with #2026MARCHJAM to be featured on the Hub Submission ends March 20th, 11:59 PM EST Prizes Participate to win an awesome "Lucky Clover Participant." [image: 64288afe-f6ff-499e-ba1c-5991eb8a6483.png] If there are at least 5 submissions, the winner will receive an exclusive "Lucky Clover Winner" award. [image: d2e810b7-d508-4506-a408-659bf295f4e4.png] Good luck! 🍀 hyperPad Team
  • 1 Votes
    5 Posts
    314 Views
    KrystalYeeK
    @NeilSenn said: Probably the fact that endless capacity is bewildering. Easy to get caught up learning processes rather than developing expression (not that the two are mutually exclusive) but honestly I don't see that here. This community seems all people with developed interests that draw, design, write music, make interesting mods and stuff which is rad to be a part of. Yes! Having the freedom to build anything can sometimes feel overwhelming. Game jams are a great way to add structure. They introduce clear themes, time limits, and constraints that help narrow the scope and create a focused path forward. That kind of framework makes it easier to develop skills, experiment with ideas, and actually finish projects. They also offer a chance to gain visibility within the community. Like you've mentioned, we have a very talented pool of creators here. It is exciting to see it continue to grow. As more people join and share their work, the level of creativity and challenge naturally rises for everyone involved. Hope to see you in the upcoming game jams!
  • Kick action with physic

    Help and Support
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    87 Views
    KrystalYeeK
    @MrAeon1111 said in Kick action with physic: Hello, I just started a project and I would like to know if you can help me. I would like to be able to kick an object. Can you show me how to do that? I have just no clue what to use. Just a 2-D character walking down and kicking object with physics. Thank you very much Yes, you can do this in hyperPad. The idea is simple: make both the player and the object use physics, then apply a force to the object when the kick happens. 1. Make the objects use physics Select the object you want to kick. Add the behavior Make Physics. Do the same for the player character if you want realistic interaction. When an object is a physics object it reacts to gravity, collisions, and forces in the scene. Physics objects can collide with other physics or wall objects, which is what lets things be pushed or kicked. 2. Detect when the kick hits the object Add the behavior Collision Event to the player. Settings: Object A: Player Object B: The object you want to kick Event type: Started Colliding This behavior triggers when two objects start touching. 3. Apply force to simulate the kick After the Collision Event, add: Apply Force or Propel Object (from the Physics behaviors). Set: Object: the object being kicked Direction: left/right based on your character direction Strength: adjust until it feels right The hyperPad physics engine will handle the movement and collisions automatically. 4. Optional improvements You can tweak physics properties to change how the kick feels: Mass (heavier objects move less) Friction Bounce These can be changed with Set Physics Property. Let me know if this helps! You can learn all about this on the hyperPad documentation: https://documentation.hyperpad.com/hc/en-us
  • RobinsonX (Game ChangeLogs)

    WIP and Showcase
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    245 Posts
    309k Views
    KrystalYeeK
    @RobinsonX Amazing!
  • hyperPad 2.5 is here!

    Announcements
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    4 Posts
    227 Views
    KrystalYeeK
    Prefabs and Templates Upgraded Again! Spawnable prefabs and templates let you dynamically create premade objects during gameplay, making your scenes more flexible and efficient. Games like Terraria and Call of Duty: Warzone rely on spawning systems to generate enemies, loot, and interactive elements in real time. With the updated Spawn Object behavior, you can instantly instantiate assets from your Asset Library, speeding up development and creating more dynamic, replayable game experiences. [image: 9679fe34-760a-46f0-913d-033b0a1dc62d.jpeg]