Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. In App Purchases

In App Purchases

Scheduled Pinned Locked Moved Help and Support
4 Posts 3 Posters 1.4k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DavioD Offline
    DavioD Offline
    Davio
    wrote on last edited by
    #1

    Hello,
    Is there any way to add In App Purchases?
    I looked through the tutorial and only could find a virtual purchase system.

    1 Reply Last reply
    0
    • F Offline
      F Offline
      Flame Games
      wrote on last edited by
      #2

      It’s confusing, once you’ve exported your xCode project, you must then add the purchases manually by writing code. Privately message Murtaza and he should be able to help you.

      DavioD 1 Reply Last reply
      1
      • F Flame Games

        It’s confusing, once you’ve exported your xCode project, you must then add the purchases manually by writing code. Privately message Murtaza and he should be able to help you.

        DavioD Offline
        DavioD Offline
        Davio
        wrote on last edited by
        #3

        I saw the HTTP protocols so I think that'll do the trick, thank you

        1 Reply Last reply
        0
        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          If you want to do a "proper" in app purchase system, it will only work for exported projects. You would create the user interactions in hyperPad, then write the behind the scenes purchase logic in Objective C.

          Then you could use the send/receive message behaviours to communicate with your objective C code.
          See this post by @Hamed that briefly shows how to communicate with the send/receive message behaviours:
          https://forum.hyperpad.com/post/6737

          1 Reply Last reply
          1

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • Users
          • Search