Where are your parents?
I have just a generic question but how do you ‘parent’ an object in hyperpad (or have 1 object with a basic set of rules that other objects can pull from)?
Also similar to this is having a prototype object that can be created on the fly in the game (like placing objects in the game from a menu)?
Thanks in advance.
We currently don't have a system like this in place. It is on our roadmap and something we are working towards.
In the mean time, you can use the object tags system to simplify and reuse logic.