Sprite sheet splicer



  • It'd be really useful if hyperPad had an option to splice (seperate) sprite sheets.

    This wouldn't be a big deal, but I can't find any apps on iOS that let you splice sprite sheets. If anyone does know one, please let me know.



  • @Kamdroid That would be really helpful!! But could be confusing. But really really helpful



  • I know this is old but I recently was going through alot of the post to see what hyperpad actually implemented from user feedback and now im starting to lose hope that any of my ideas will get patched through. This splicer idea is actually a really good one. Alot of the game assets you buy online come as a spritesheet without the file. I see hyperpad has the ability to upload spritesheets only if it has a file. Be nice if you can just upload the sprite sheet and tell hyperpad where to cut the margins. Or even have it done automatically. A really good one i use is from code and web texturepacker. They have a side app that lets you split the spritesheet and does a good job finding the margins automatically. But thats a pc software. We really need one for the ipad.



  • @SplitMindGaming Instead of hyperPad having an inbuilt spritesheet slicer, they should add image manipulation behaviours so that us hyperPad users can make a sprite sheet slicer ourselves!



  • @Aidan-Oxley And it could be like how animation are shown : One graphic showing all the graphics ( with square or parts of the graphics that has been sliced, a little bit like how 9slice graphics are shown ), and when you tap the graphic it open ( like a folder ) and there are all the individual sprites! That's the best I could get.



  • @XxWhiteHearrxX I think he is suggesting a more DIY approach. Though spritesheet splicer should eventually be added.

    If we had image manipulation behaviours, like crop/seperate images, loop through image pixels, and save image behaviour (must support transparency)

    Then we could program our own spritesheet splicer while the devs focus on more important things.



  • @Kamdroid Oh yeah that's true that can be more simple and more DIY, I really like it! At least I think everything on that subject could really be good! I still like my idea tho, but that's true that the developpers maybe have other things to do ^^



  • @Kamdroid Oh wait actually I read it like 10 times and I understand it better ! 😂 Thanks tho for correcting me !!



  • @Aidan-Oxley That would be nice ! Excuse me for the misunderstanding 😅



  • @XxWhiteHearrxX i actually like your idea and its exactly what i was envisioning how it should work.



  • Imagine the power we would have when we can manipulate custom images. 😮


  • Admin

    @SplitMindGaming said in Sprite sheet splicer:

    I know this is old but I recently was going through alot of the post to see what hyperpad actually implemented from user feedback and now im starting to lose hope that any of my ideas will get patched through. This splicer idea is actually a really good one. Alot of the game assets you buy online come as a spritesheet without the file. I see hyperpad has the ability to upload spritesheets only if it has a file. Be nice if you can just upload the sprite sheet and tell hyperpad where to cut the margins. Or even have it done automatically. A really good one i use is from code and web texturepacker. They have a side app that lets you split the spritesheet and does a good job finding the margins automatically. But thats a pc software. We really need one for the ipad.

    Texture packer works with hyperPad! All of our built in assets were created with it.
    When exporting in texture packer, select Cocos2D as the output file type and and will generate a plist compatible with hyperPad.

    This is actually why we never got around to implementing this feature, because its pretty low priority as you can do this with many dedicated tools that are better than what we can squeeze in hyperPad.

    The goal of hyperPad is not to make it "fat" with features. We want to to be lean, and robust. We went down the path of adding random features and tools before. And it just makes things bloated, and unused.

    Manipulating images with behaviours is an example of a direction we want to eventually head towards. This gives you the ability to do what you want. But its not something we've started to work on yet. Just the overall goal of hyperPad is to have more low level functionality like this.



  • @Murtaza yes but texturepacker requires a pc. One of the main reasons for choosing hyperpad over other software based gaming engines was soley because i got to ditch my computer. Right now my workaround for splicing images is going to the website on safari and using the online generator websites. Which of course are slow and exports them as a zip file. In which zip files can only be extracted in ifiles. But hyperpad currently doesnt import seperate animation files from ifile. So i have to select each image 1 by 1 on ifile and import them to dropbox as dropbox doesnt have a zip file feature. The whole process is crazy. And those steps i mentioned. Im not exaggerating also. Its the exact steps on how i import spritesheets from the web. The next update i think hyperpad has to support importing animation files from the files app so i can ditch dropbox all together.


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