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    Thrusterpunch (WIP)

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    WIP and Showcase
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    • bosswaveB
      bosswave
      last edited by bosswave

      Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

      I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

      Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

      With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

      Current progress:
      -Player movement refined and polished
      -World generation fully functional
      -Destructible environment
      -Health and Oxygen pickups
      -(3) Different enemies
      -(2) Environmental hazard types
      -(18) Different weapons
      -(2) worlds playable

      https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

      LinkoGamesL MelideM 2 Replies Last reply Reply Quote 3
      • StanicaS
        Stanica
        last edited by

        Dude your color palette is on point

        bosswaveB 1 Reply Last reply Reply Quote 0
        • bosswaveB
          bosswave @Stanica
          last edited by

          @Stanica Thanks! That was one of the most difficult things to be honest. Especially considering that I’d like for each world to be completely different in terms of colors.

          1 Reply Last reply Reply Quote 0
          • StanicaS
            Stanica
            last edited by

            Have you looked into any palette generators? This one looks decent.

            bosswaveB 1 Reply Last reply Reply Quote 0
            • bosswaveB
              bosswave @Stanica
              last edited by

              @Stanica That’s a good idea. I think I actually found a reference photo with a neat color pallete a while back and tweaked the colors to my liking... but this seems like it’d be an easier way to go about it lol. Thank you!

              1 Reply Last reply Reply Quote 0
              • StanicaS
                Stanica
                last edited by

                Good luck :D

                1 Reply Last reply Reply Quote 1
                • LinkoGamesL
                  LinkoGames @bosswave
                  last edited by

                  @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

                  bosswaveB 1 Reply Last reply Reply Quote 1
                  • bosswaveB
                    bosswave @LinkoGames
                    last edited by

                    @LinkoGames Thanks! Game feel is everything to me lol

                    1 Reply Last reply Reply Quote 0
                    • bosswaveB
                      bosswave
                      last edited by bosswave

                      Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                      Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                      FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                      SplitMindGamingS LinkoGamesL 2 Replies Last reply Reply Quote 2
                      • SplitMindGamingS
                        SplitMindGaming @bosswave
                        last edited by

                        @bosswave very impressive.

                        1 Reply Last reply Reply Quote 1
                        • LinkoGamesL
                          LinkoGames @bosswave
                          last edited by

                          @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

                          bosswaveB 1 Reply Last reply Reply Quote 0
                          • bosswaveB
                            bosswave @LinkoGames
                            last edited by bosswave

                            @LinkoGames I just made one, actually! I think it’s breaddslap lol

                            1 Reply Last reply Reply Quote 1
                            • RobinsonXR
                              RobinsonX
                              last edited by

                              Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                              bosswaveB 1 Reply Last reply Reply Quote 1
                              • bosswaveB
                                bosswave @RobinsonX
                                last edited by

                                @RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.

                                1 Reply Last reply Reply Quote 0
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  You think this could take years? 😅

                                  bosswaveB 1 Reply Last reply Reply Quote 0
                                  • bosswaveB
                                    bosswave @RobinsonX
                                    last edited by

                                    @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

                                    1 Reply Last reply Reply Quote 0
                                    • bosswaveB
                                      bosswave
                                      last edited by bosswave

                                      A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

                                      Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

                                      7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

                                      1 Reply Last reply Reply Quote 1
                                      • MurtazaM
                                        Murtaza Admin
                                        last edited by

                                        This looks awesome! I love the style and the colours.
                                        The little animations/effects are soo good, looks so satisfying.

                                        bosswaveB 1 Reply Last reply Reply Quote 0
                                        • HamedH
                                          Hamed Admin
                                          last edited by

                                          Have we released masks? Because I'm trying to figure out how you did this!

                                          bosswaveB 1 Reply Last reply Reply Quote 0
                                          • bosswaveB
                                            bosswave @Murtaza
                                            last edited by

                                            @Murtaza Thanks! I’m glad you like it lol

                                            1 Reply Last reply Reply Quote 0
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