Im still patiently waiting



  • Bump bump



  • 😳 Any updates? @Hamed @Murtaza


  • Admin

    No updates yet. Sorry.
    Hub changes are coming close though, so thats 1 thing coming to completion before we focus back on lighting!



  • Can't wait for the hub!!



  • @RobinsonX me too <:



  • Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
    eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
    I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
    Like I don't think there's such a thing as "real lighting" especially in 2D.
    I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?



  • @Shady91 And you'd be right - the 3D lighting we have in many video games is also not very realistic to preserve performance.

    We could have casted shadows like how it's done in Among Us and we can use gradients to make spots closer to the light source brighter (which is what hyperPad is currently doing). But I don't think the lighting we will have will able to use normal maps - I don't really know though! 🤷‍♂️


  • Admin

    @Shady91 said in Im still patiently waiting:

    Lighting sounds really interesting but, I'm wondering how casting shadows would work in a 2D environment.
    eg. in a side view project, if I point a directional light source at the right side of a character sprite, on which plane would the shadow be cast?
    I can imagine lighting the sprite itself by providing an additional normal map or bump map. That's basically faking depth.
    Like I don't think there's such a thing as "real lighting" especially in 2D.
    I think they're all just tricks to make things look good while keeping a good performance. I don't think there can be physically accurate lighting in 2D, can there?

    Pretty much. A lot of it is "faked" to create atmosphere.
    Generating normal maps was something we were planning for version 2 of the lighting system.



  • @Murtaza normal maps would be perfect especially with tools like sprite lamp. Would definitely make lighting characters much easier.


  • Admin

    @SplitMindGaming yes I agree, sprite lamp support is what we'd like to add.


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