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    Logic & Behavior Examples

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    • TutorialDoctorT
      TutorialDoctor
      last edited by

      Forgot about Classes. I will see if I can type up documentation of how one would use these behaviors/data types.0_1488040117499_IMG_1893.PNG

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      • G
        Greg Smith
        last edited by

        Tutorial Doctor:

        By all means explain all of these things you have posted and as many more as you can.

        Without detailed instruction Hyperpad will remain a mystery and not develop into a widely used platform.

        You have my vote.

        Greg Smith

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        • TutorialDoctorT
          TutorialDoctor
          last edited by TutorialDoctor

          Dot Product:

          Perhaps a simple behavior for dot and cross product would be nice? Absolute value too? @Murtaza

          0_1488403863647_IMG_1902.PNG

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          • TutorialDoctorT
            TutorialDoctor
            last edited by

            Fuzzy Logic

            0_1488410381016_IMG_1906.PNG

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            • TutorialDoctorT
              TutorialDoctor
              last edited by

              Point and Click

              0_1492613341729_IMG_2305.PNG

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              • Aidan_FireA
                Aidan_Fire
                last edited by

                Dot and cross product are multiplying vectors, hyperPad gives no vectors, just numbers you can do maths with (x + y or i + j means nothing to hyperPad). It would make more sense to do dot and cross products manually. Absolute value would be nice, this way I don't have to lose some performance using square root then square, or if its negative then multiply by negative one and store it in a box container etc.

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                • TutorialDoctorT
                  TutorialDoctor @Aidan_Fire
                  last edited by TutorialDoctor

                  @Aidan-Oxley This made we wonder if I could add array's in hyperpad.... NOPE! It crashes. I could use Modify array to do some stuff though (haven't used this yet).

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                  • GameCRAZYG
                    GameCRAZY
                    last edited by

                    @TutorialDoctor You can add arrays into Hyperpad. I have added arrays and dictionaries many, many, many times, and I have used arrays and dictionaries for many, many, many things.

                    You can also make arrays in 2d, 3d, 4d, etc. You can do the same with dictionaries, and you can put arrays and dictionaries inside of each other. I have tried it all, and it is fully operational.

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                    • TutorialDoctorT
                      TutorialDoctor @GameCRAZY
                      last edited by TutorialDoctor

                      @GameCRAZY Im referring to an operation like [1,2,3] + [4,5,6] = [1,2,3,4,5,6] or [5,7,9]

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • GameCRAZYG
                        GameCRAZY
                        last edited by

                        @TutorialDoctor Oh, I thought you meant like adding arrays into the behavior canvas. Oops...

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                        • TutorialDoctorT
                          TutorialDoctor
                          last edited by TutorialDoctor

                          Random Speed

                          0_1492665839196_IMG_2373.PNG

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                          • Aidan_FireA
                            Aidan_Fire @TutorialDoctor
                            last edited by

                            @TutorialDoctor it wouldn't be too hard to do those operations manually to get either result. I'd use loops I think.

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                            • TutorialDoctorT
                              TutorialDoctor
                              last edited by TutorialDoctor

                              3D Rotation

                              0_1492805923546_IMG_2549.PNG

                              Doesn't quite work, but you get the idea. I could actually take some pointers on how to set this up to work smoothly.It looks like this does work, but it doesn't work when I try to use it with Joystick Controlled. SOLVED IT. It is because Should Flip was still on! And order matters!

                              0_1492807892827_IMG_2550.PNG

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