RobinsonX (Game ChangeLogs)
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@RobinsonX Very cool riff on "The Impossible Game" concept.
How do you store and retrieve such a long level of spike placements?
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@RobinsonX Very cool riff on "The Impossible Game" concept.
How do you store and retrieve such a long level of spike placements?
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@Deeeds Spawn On behaviors, They recycle themselves reducing lag. :) Also timing and lots of arrays making sure everything looks the same every attempt.
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@Deeeds Welp, thank you! ;) It does sound a lot of work. Everything has to be on time and on sequence, the beat has to be perfectly timed, and stuff like that... Thankfully, I just used a method so I don't have to use lots of behaviors.
@RobinsonX All around, it's stunning. Very impressive.
I've got another question... how'd you do the wonderful parallax effect?
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@RobinsonX All around, it's stunning. Very impressive.
I've got another question... how'd you do the wonderful parallax effect?
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@Deeeds Oh, the particles? I set the emitter acceleration to negative. (It's to the left) And I set the gravity to make it rise up. (Y)
@RobinsonX No, I mean the different layers of backgrounds moving at different speeds.
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Oh wait, wrong one... That's for the wind... The background particles are just particles emitting to the left at different speeds, and I set the scale to variate a little.
@RobinsonX here's a track, the last third of which might make a good level:
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