RobinsonX (Game ChangeLogs)
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@Deeeds Spawn On behaviors, They recycle themselves reducing lag. :) Also timing and lots of arrays making sure everything looks the same every attempt.
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@Deeeds Welp, thank you! ;) It does sound a lot of work. Everything has to be on time and on sequence, the beat has to be perfectly timed, and stuff like that... Thankfully, I just used a method so I don't have to use lots of behaviors.
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@RobinsonX All around, it's stunning. Very impressive.
I've got another question... how'd you do the wonderful parallax effect?
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@Deeeds Oh, the particles? I set the emitter acceleration to negative. (It's to the left) And I set the gravity to make it rise up. (Y)
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@RobinsonX No, I mean the different layers of backgrounds moving at different speeds.
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Oh wait, wrong one... That's for the wind... The background particles are just particles emitting to the left at different speeds, and I set the scale to variate a little.
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@RobinsonX here's a track, the last third of which might make a good level:
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Oh wow. This is good! :D
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Melee Weapons Coming Soon?
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Been working on it for a week, it's almost done! :D
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Anyone interested in making 2D YouTube intros?
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@RobinsonX I'm missing the joke. Or reference. Or something. What do you mean?
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I just wanted to see if anyone wants their own 2D introduction for YouTube..... I could make a 2D rendering system for this idea.
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@RobinsonX However, wouldn’t this have to be saved via screen recording?
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Yeah. On IOS 11 and above, there is a way to get screen recording. There is a screen recording option in settings for the control center.
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Character Animation? :D Working on this for the new game that's coming up!
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@RobinsonX awesome. Are you using seperate blocks to animate it? I’ve been trying to do this, but unsure what is the best way to connect the objects together.
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Using Seperate Objects. I use weld attach behaviors to allows multiple objects look like one. :3 And Some Move By And Rotate behaviors.
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Getting closer..
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