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hyperPad

hyperPad Forum

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  2. WIP and Showcase
  3. KrystalOS 2 (Suggestions)

KrystalOS 2 (Suggestions)

Scheduled Pinned Locked Moved WIP and Showcase
32 Posts 3 Posters 12.1k Views 2 Watching
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  • KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by
    #21

    Got the folder system finished, wow, thought I wouldn’t be able to.
    Some stuff still needs to be cleaned up but it’s all working.

    Drag and drop an app on a folder to put it in the folder, tap the folder to open it, and you can also still move around folders etc as it still derived from the app core object.

    https://streamable.com/rkjf6

    D 2 Replies Last reply
    0
    • KamdroidK Kamdroid

      Got the folder system finished, wow, thought I wouldn’t be able to.
      Some stuff still needs to be cleaned up but it’s all working.

      Drag and drop an app on a folder to put it in the folder, tap the folder to open it, and you can also still move around folders etc as it still derived from the app core object.

      https://streamable.com/rkjf6

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #22

      @Kamdroid WOW.

      The manner in which you know the capabilities and methodologies of hyperPad must be quite thorough for you to conceive of and then build something like this. It's incredible.

      I am abusing a "low code" policy and physics to do just about everything, and adapt my game design to the limitations I find in hyperPad, mostly.

      So to see something like this, a huge initiative with determination, it's incredible.

      WELL DONE!

      btw, I've been meaning to say this: Well done on all the little animations and use of transitions and fades to foretell and ease in and out the movements. Great consideration of the user experience and guidance of their focus. It was very noticeable on the little jump game where you had a first title screen that was basic, but clean and enjoyably animated, and every little movement in this Krystal OS. VERY GOOD!

      1 Reply Last reply
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      • KamdroidK Kamdroid

        Got the folder system finished, wow, thought I wouldn’t be able to.
        Some stuff still needs to be cleaned up but it’s all working.

        Drag and drop an app on a folder to put it in the folder, tap the folder to open it, and you can also still move around folders etc as it still derived from the app core object.

        https://streamable.com/rkjf6

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #23

        @Kamdroid I've just requested an Xcode project for a demo scene I made, so I could look at the cocos2D code.

        It is as I suspected. They rely way to heavily on CADisplayLink, which is an unreliable mechanism, and upon which the reliance causes known bugs in cocos2D. One of those is memory leakage, another is the dropped frames (the stuttering) and a third is a generally diminishing responsiveness and performance that's only possible to 'fix' by closing the app or initiating an iOS system call that "backgrounds" the app. That's an up-swipe, down-swipe, app-switch swipe, pinch with four/five fingers or double tap the home button.

        Do you have a Dev Account and Xcode? I can show you how to manually fix this and gain significant improvements in the consistency of performance in your games, and stop memory leaks.

        KamdroidK 1 Reply Last reply
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        • D Deeeds

          @Kamdroid I've just requested an Xcode project for a demo scene I made, so I could look at the cocos2D code.

          It is as I suspected. They rely way to heavily on CADisplayLink, which is an unreliable mechanism, and upon which the reliance causes known bugs in cocos2D. One of those is memory leakage, another is the dropped frames (the stuttering) and a third is a generally diminishing responsiveness and performance that's only possible to 'fix' by closing the app or initiating an iOS system call that "backgrounds" the app. That's an up-swipe, down-swipe, app-switch swipe, pinch with four/five fingers or double tap the home button.

          Do you have a Dev Account and Xcode? I can show you how to manually fix this and gain significant improvements in the consistency of performance in your games, and stop memory leaks.

          KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #24

          @Deeeds I don’t have one yet. I’d probably only get one when I’m full blown creating apps/games for the App Store.

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          • KamdroidK Kamdroid

            @Deeeds I don’t have one yet. I’d probably only get one when I’m full blown creating apps/games for the App Store.

            D Offline
            D Offline
            Deeeds
            wrote on last edited by
            #25

            @Kamdroid Ok.

            Are you at all familiar with Objective-C, Swift and/or any Apple Frameworks/SDKs?

            KamdroidK 1 Reply Last reply
            0
            • D Deeeds

              @Kamdroid Ok.

              Are you at all familiar with Objective-C, Swift and/or any Apple Frameworks/SDKs?

              KamdroidK Offline
              KamdroidK Offline
              Kamdroid
              wrote on last edited by
              #26

              @Deeeds Not at all, I personally prefer C#, like Xamarin

              D 1 Reply Last reply
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              • KamdroidK Kamdroid

                @Deeeds Not at all, I personally prefer C#, like Xamarin

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #27

                @Kamdroid Oh... Java's slightly more legitimate younger brother.

                KamdroidK 1 Reply Last reply
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                • D Deeeds

                  @Kamdroid Oh... Java's slightly more legitimate younger brother.

                  KamdroidK Offline
                  KamdroidK Offline
                  Kamdroid
                  wrote on last edited by
                  #28

                  @Deeeds I know, but I don't like Java. And Xamarin is pretty good, and it also supports cross platform apps

                  D 1 Reply Last reply
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                  • KamdroidK Kamdroid

                    @Deeeds I know, but I don't like Java. And Xamarin is pretty good, and it also supports cross platform apps

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #29

                    @Kamdroid I think Xamarin is one of the most impressive software endeavours I've seen in a long while. The incorporation of frameworks, natively, is incredible.

                    The odd thing, this (worthy) project nearly starved to death not so long ago. Now it's THRIVING.

                    1 Reply Last reply
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                    • KamdroidK Offline
                      KamdroidK Offline
                      Kamdroid
                      wrote on last edited by Kamdroid
                      #30

                      Anyone have suggestions for what to add next to KrystalOS?

                      1 Reply Last reply
                      0
                      • KamdroidK Offline
                        KamdroidK Offline
                        Kamdroid
                        wrote on last edited by
                        #31

                        Still waiting for suggestions 😅

                        1 Reply Last reply
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                        • KamdroidK Offline
                          KamdroidK Offline
                          Kamdroid
                          wrote on last edited by
                          #32

                          I've kind of stopped development on this, because I have other projects.
                          When iTapDevelopment finishes his scroll system, I'll create some basic "apps", so it's not as empty, and release it to the hub.

                          Although this is an improvement from the previous KrystalOS, I think I should wait until object referencing for loops (being able to manipulate a spawned object, e.g. set attribute, set color etc).

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