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hyperPad

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  3. Collided Impulse?

Collided Impulse?

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by Deeeds
    #1

    What is this supposed to return?

    I'm getting 0, every single time, regardless the amount of impact force/momentum involved.

    Aidan_FireA 1 Reply Last reply
    0
    • D Deeeds

      What is this supposed to return?

      I'm getting 0, every single time, regardless the amount of impact force/momentum involved.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @Deeeds Weird, I’m getting “nan” (not a number) every time, regardless of velocity. @administrators whats happening here? I have a test project, both objects are physics non passable drag and drop, collision impulse is always “nan” http://bit.ly/2BVtEBq.

      iTap DevelopmentI 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        @Deeeds Weird, I’m getting “nan” (not a number) every time, regardless of velocity. @administrators whats happening here? I have a test project, both objects are physics non passable drag and drop, collision impulse is always “nan” http://bit.ly/2BVtEBq.

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #3

        @Aidan-Oxley I get nan if one is a wall, 0 if they are both physics.

        D 1 Reply Last reply
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        • iTap DevelopmentI iTap Development

          @Aidan-Oxley I get nan if one is a wall, 0 if they are both physics.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @iTap-Development @administrators @Aidan-Oxley

          I think it should be providing how much collision force is being applied to an object.

          When I first started experimenting with hyperPad I was getting a number from the impulse, of some sort, and tested it to drive a volume setting of a sound effect. And it worked. It had a range of results that I tested for, then multiplied to get a range of volumes that made sense.

          Then I threw away that test, and remembered I'd have that impulse figure available for sound effect volume settings in the future.

          Now that I want it... I can't replicate it giving me anything about that impact.

          iTap DevelopmentI 1 Reply Last reply
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          • D Deeeds

            @iTap-Development @administrators @Aidan-Oxley

            I think it should be providing how much collision force is being applied to an object.

            When I first started experimenting with hyperPad I was getting a number from the impulse, of some sort, and tested it to drive a volume setting of a sound effect. And it worked. It had a range of results that I tested for, then multiplied to get a range of volumes that made sense.

            Then I threw away that test, and remembered I'd have that impulse figure available for sound effect volume settings in the future.

            Now that I want it... I can't replicate it giving me anything about that impact.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #5

            @Deeeds yeah I’ve used it before and gotten results. It must have gotten broke😞

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            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #6

              Hmm. I think something is broken with it. Thanks for the test project. will get it fixed asap!

              iTap DevelopmentI D 2 Replies Last reply
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              • HamedH Hamed

                Hmm. I think something is broken with it. Thanks for the test project. will get it fixed asap!

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #7

                @Hamed 👍

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                • HamedH Hamed

                  Hmm. I think something is broken with it. Thanks for the test project. will get it fixed asap!

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #8

                  @Hamed In some cases, very rarely, I've seen massive numbers being reported. By massive, I mean those kinds that have "E" in them. Billions, or bigger.

                  Further, I've tried checking both sides of a collision. Both doing the same, reporting zeros, 99% of the time. Sometimes the enormous numbers.

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