Categories

  • Announcements regarding hyperPad and our community

    53 Topics
    397 Posts
    KrystalYeeK
    ✅ Confirmed in the Next Update — Revamped Audio System The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities: You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing. Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects. Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time. The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging). Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene. Preloading scenes and overlays no longer interrupts audio. [image: 0dd8d1c3-2bc5-49f4-8d31-b049ad71fb3c.png] [image: eb0d6546-1a5a-44a7-8c07-2b4d41ce8202.png]
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    652 Topics
    5k Posts
    MurtazaM
    For that past little while our XCode exporter has been broken. It was just fixed, and the emails are automatically going out from before. So you must have selected "Export For The App Store" in the project menu some time in the past little while. You must be running the latest version of XCode, if you are having issues with that part of it I suggest searching XCode documentation. We do have some documentation on exporting: some of it is out of date (due to apple changes), but for the most part it still applies or may require some slight adjustments. https://hyperpad.zendesk.com/hc/en-us/categories/200163049-Publishing As for wanting an app that can be played immediately on any device, easiest way is to just run it within hyperPad/ use the viewer app. This XCode project is for submitting to the Apple App store.
  • Find a bug with hyperPad? Let us know here!

    317 Topics
    2k Posts
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    326 Topics
    2k Posts
    KrystalYeeK
    [image: 4b6b3404-44a7-4496-b31a-dc047342b1fb.png] How to Submit Your Feedback Create a new post in the ""Comments & Feedback"" section. Give detailed feedback if you want to work with us on a solution! What Happens Next? Our team reviews all feedback and considers suggestions for future updates. If we need more details, we may ask follow-up questions. Major feature requests may be added to our roadmap! Thank you for helping us improve hyperPad! We can’t wait to hear your ideas for game development on iPad.
  • Let the community see what you're working on before it hits the Hub or App Store

    224 Topics
    1k Posts
    MurtazaM
    We've just submitted a new beta new bug fixes: Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start.
  • Discuss anything that doesn't fit anywhere else

    199 Topics
    895 Posts
    NeilSennN
    @Butturflygurl if perhaps you mean the behavior presets like "camera follow" "move to point" "jump with button" etc that's not AI; that's code blocks painstakingly designed by the HyperPad team to make our lives a little easier and to make the visual coding cleaner because sequencing out every single behavior would lead to enormous behavior trees.