@murtaza An enemy collides with player, player looses a health, enemy is spawned into a random area of play. That spawn does not exhibit original behaviors.
If the “spawn in area” behavior is used, how do you specifiy behavior for that spawn when it hasn’t been created?
Wait, iOS 11 BETA? I’m using the latest official iOS 11. If you’re using the Beta it could possibly cause lag problems. Anyway first thing I would try is simply completely close and reopen hyperPad, after that if still laggy shut down iPad and then start back up.