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hyperPad

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  3. hyperPad Dev blog: Smart Shapes!

hyperPad Dev blog: Smart Shapes!

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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote last edited by
    #1

    Another sneak peek at what we're building. This is smart shapes!
    It started off as a modern take to Tile maps, and tile based games. So you can have a repeatable graphic that tiles.
    But that sort of blew up and now you can create terrain, free form shapes, paths.
    We've also created behaviours to go along with this to dynamically generate shapes at run time. What this means is you can create an endless runner like Tiny Wings, where the terrain generates as you fly through the level.

    4jxyd422kczhm6k8k0924dp80c1p.png

    Heres the documentation on the Smart Shape Object:
    https://www.hyperpad.com/documentation/smart-shape-object

    And heres a tutorial on how smart shapes work to create a game like Tiny Wings
    https://www.hyperpad.com/documentation/build-orbitrun-with-smart-shape-part-1-your-first-launch

    Keep in mind, these tutorials are just for a sneak peek. And these features are coming in a future hyperPad update.

    We are testing them now, so you can get early access by joining our testflight beta.

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