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    Collided Behaviour First Window Fails

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    • D
      Deeeds @Aidan_Fire
      last edited by

      @Aidan-Oxley It has an impact. I have to question my code. Again. And it is a bug. Why do you constantly want to pretend everything is alright?

      This is a bug. I'm reporting it. It caused me consternation and confusion, made me need to test and verify that it was working, and makes me nervous that it's going to stop working at some point, so I have to make a mental checkmark of where and what this possible area of issues is/are.

      Regardless of what I'm doing, it should say what is in the box, not what it's currently saying.

      iTap DevelopmentI GameCRAZYG 2 Replies Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Deeeds
        last edited by

        @Deeeds normally it says “any object” if an object hasn’t been selected. If it is showing it when an object is selected, then I agree it’s a bug.

        1 Reply Last reply Reply Quote 2
        • GameCRAZYG
          GameCRAZY @Deeeds
          last edited by

          @Deeeds Well, that never happened to me. What did you do to cause it?

          D 1 Reply Last reply Reply Quote 0
          • D
            Deeeds @GameCRAZY
            last edited by

            @GameCRAZY It's my fault. Right?

            ...right...

            Aidan_FireA GameCRAZYG 2 Replies Last reply Reply Quote 1
            • Aidan_FireA
              Aidan_Fire @Deeeds
              last edited by

              @Deeeds I didn’t mean everything is fine, I meant it doesn’t really have an impact on how your project runs, it just looks weird and wrong. I don’t know why it says “Any Object” rather that just showing nothing If an object is too long and thin to display in that small box.

              D 1 Reply Last reply Reply Quote 0
              • D
                Deeeds @Aidan_Fire
                last edited by

                @Aidan-Oxley said in Collided Behaviour First Window Fails:

                I don’t know why it says “Any Object” rather that just showing nothing If an object is too long and thin to display in that small box.

                BECAUSE IT IS A.... BUG!

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @Deeeds
                  last edited by

                  @Deeeds With wings?!

                  1 Reply Last reply Reply Quote 0
                  • GameCRAZYG
                    GameCRAZY @Deeeds
                    last edited by

                    @Deeeds Well, not necessarily. You just have to elaborate on what caused it because it certainly won't happen every time.

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      Deeeds @GameCRAZY
                      last edited by

                      @GameCRAZY Aidan has done that, and apprently files bug reports, too. And apparently Hamed has a list of bugs.

                      All news to me.

                      1 Reply Last reply Reply Quote 1
                      • MurtazaM
                        Murtaza Admin
                        last edited by

                        I can't recreate this.
                        Do you remember if there was anything you did that lead up to this?
                        Ie. Duplicated the behaviour, duplicated object. etc.?

                        D Jack8680J 2 Replies Last reply Reply Quote 0
                        • D
                          Deeeds @Murtaza
                          last edited by

                          @Murtaza As per Aidan's comment. It's a very long, very thin object. A ground plain.

                          1 Reply Last reply Reply Quote 0
                          • Jack8680J
                            Jack8680 @Murtaza
                            last edited by

                            @Murtaza here's an example project: http://bit.ly/2rB7BMp (the behaviour is inside the thin white bar).

                            I'm guessing it happens when the object is too thin to actually draw any pixels inside the preview. Maybe replace it with the "Object" text that appears when an object's asset is deleted.

                            1 Reply Last reply Reply Quote 0
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