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hyperPad

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  3. Collided Behaviour First Window Fails

Collided Behaviour First Window Fails

Scheduled Pinned Locked Moved Bug Reports
14 Posts 6 Posters 2.6k Views 3 Watching
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  • D Deeeds

    @Aidan-Oxley It has an impact. I have to question my code. Again. And it is a bug. Why do you constantly want to pretend everything is alright?

    This is a bug. I'm reporting it. It caused me consternation and confusion, made me need to test and verify that it was working, and makes me nervous that it's going to stop working at some point, so I have to make a mental checkmark of where and what this possible area of issues is/are.

    Regardless of what I'm doing, it should say what is in the box, not what it's currently saying.

    Michael KhalfinG Offline
    Michael KhalfinG Offline
    Michael Khalfin
    wrote on last edited by
    #5

    @Deeeds Well, that never happened to me. What did you do to cause it?

    D 1 Reply Last reply
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    • Michael KhalfinG Michael Khalfin

      @Deeeds Well, that never happened to me. What did you do to cause it?

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #6

      @GameCRAZY It's my fault. Right?

      ...right...

      Aidan_FireA Michael KhalfinG 2 Replies Last reply
      1
      • D Deeeds

        @GameCRAZY It's my fault. Right?

        ...right...

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #7

        @Deeeds I didn’t mean everything is fine, I meant it doesn’t really have an impact on how your project runs, it just looks weird and wrong. I don’t know why it says “Any Object” rather that just showing nothing If an object is too long and thin to display in that small box.

        D 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          @Deeeds I didn’t mean everything is fine, I meant it doesn’t really have an impact on how your project runs, it just looks weird and wrong. I don’t know why it says “Any Object” rather that just showing nothing If an object is too long and thin to display in that small box.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #8

          @Aidan-Oxley said in Collided Behaviour First Window Fails:

          I don’t know why it says “Any Object” rather that just showing nothing If an object is too long and thin to display in that small box.

          BECAUSE IT IS A.... BUG!

          Aidan_FireA 1 Reply Last reply
          0
          • D Deeeds

            @Aidan-Oxley said in Collided Behaviour First Window Fails:

            I don’t know why it says “Any Object” rather that just showing nothing If an object is too long and thin to display in that small box.

            BECAUSE IT IS A.... BUG!

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #9

            @Deeeds With wings?!

            1 Reply Last reply
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            • D Deeeds

              @GameCRAZY It's my fault. Right?

              ...right...

              Michael KhalfinG Offline
              Michael KhalfinG Offline
              Michael Khalfin
              wrote on last edited by
              #10

              @Deeeds Well, not necessarily. You just have to elaborate on what caused it because it certainly won't happen every time.

              D 1 Reply Last reply
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              • Michael KhalfinG Michael Khalfin

                @Deeeds Well, not necessarily. You just have to elaborate on what caused it because it certainly won't happen every time.

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #11

                @GameCRAZY Aidan has done that, and apprently files bug reports, too. And apparently Hamed has a list of bugs.

                All news to me.

                1 Reply Last reply
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                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #12

                  I can't recreate this.
                  Do you remember if there was anything you did that lead up to this?
                  Ie. Duplicated the behaviour, duplicated object. etc.?

                  D Jack de WildeJ 2 Replies Last reply
                  0
                  • MurtazaM Murtaza

                    I can't recreate this.
                    Do you remember if there was anything you did that lead up to this?
                    Ie. Duplicated the behaviour, duplicated object. etc.?

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #13

                    @Murtaza As per Aidan's comment. It's a very long, very thin object. A ground plain.

                    1 Reply Last reply
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                    • MurtazaM Murtaza

                      I can't recreate this.
                      Do you remember if there was anything you did that lead up to this?
                      Ie. Duplicated the behaviour, duplicated object. etc.?

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by
                      #14

                      @Murtaza here's an example project: http://bit.ly/2rB7BMp (the behaviour is inside the thin white bar).

                      I'm guessing it happens when the object is too thin to actually draw any pixels inside the preview. Maybe replace it with the "Object" text that appears when an object's asset is deleted.

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