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    Teaser: Reference objects in behaviours

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    • MurtazaM
      Murtaza Admin
      last edited by

      Here's a teaser of something we've been working on. I know a few of you have really been wanting this.

      Cant wait to get this out for you guys to play with. Will make behaviours incredibly powerful.

      https://www.facebook.com/hyperPad/videos/2062900897088137/

      KamdroidK 2 Replies Last reply Reply Quote 2
      • KamdroidK
        Kamdroid @Murtaza
        last edited by Kamdroid

        @murtaza is the object ID is a string, so it can be used in broadcast and receive behaviours?

        Finally, I can make functions for manipulating an object rather than repeating my code a thousand times.


        edit: Perhaps having a "Function" behaviour would also be nice instead of using Broadcast and Recieve as such.

        That way I don't forget the params and order I need to supply.

        1 Reply Last reply Reply Quote 0
        • MurtazaM
          Murtaza Admin
          last edited by

          Yup! It can be passed around with other behaviours.

          And all objects/b are now technically inputfields. So you can enter an Id there (can’t type directly, would need to output from another behaviour).

          Also things like spawn will output an array of ids that you can m sort through an manipulate using the get array and for loop etc.

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          • MurtazaM
            Murtaza Admin
            last edited by

            Functions are definitely on our todo list. We just don’t want to implement a half thought out solution that needs to multiple bandaids (updates) to be good.

            1 Reply Last reply Reply Quote 1
            • RobinsonXR
              RobinsonX
              last edited by

              WOAH! This is going to be a big game changer..

              1 Reply Last reply Reply Quote 1
              • Andrey GhostA
                Andrey Ghost
                last edited by

                I've been waiting for this for years! This dish is gonna open a whole new developing horizon!

                1 Reply Last reply Reply Quote 0
                • Cyber_DeathC
                  Cyber_Death
                  last edited by

                  What!?
                  Amazing.
                  Can't wait to use this!

                  1 Reply Last reply Reply Quote 0
                  • KamdroidK
                    Kamdroid
                    last edited by

                    Yea, I've also been waiting for ages to be able to do this.

                    The problem with HyperPad (and probably many visual programming platforms), it isn't dynamic enough.

                    For example, being able to use any variable/output for every input to a behaviour. As well, not having enough power like you have in a regular programming language.

                    It's getting there though, it'll be amazing in the future.

                    1 Reply Last reply Reply Quote 0
                    • KamdroidK
                      Kamdroid @Murtaza
                      last edited by

                      @murtaza Also, don't forget to let us loop over every object using this reference system.

                      MurtazaM 1 Reply Last reply Reply Quote 1
                      • MurtazaM
                        Murtaza Admin @Kamdroid
                        last edited by

                        @kamdroid
                        Should be able to. Sign up for the beta and you can try out out first hand and give your input on what needs to change or be added. Or tell us if it doesn’t work at all 😂

                        1 Reply Last reply Reply Quote 0
                        • KamdroidK
                          Kamdroid
                          last edited by

                          I feel I won't have enough devoted time, thanks though

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