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hyperPad

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  3. Teaser: Reference objects in behaviours

Teaser: Reference objects in behaviours

Scheduled Pinned Locked Moved WIP and Showcase
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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by
    #1

    Here's a teaser of something we've been working on. I know a few of you have really been wanting this.

    Cant wait to get this out for you guys to play with. Will make behaviours incredibly powerful.

    https://www.facebook.com/hyperPad/videos/2062900897088137/

    KamdroidK 2 Replies Last reply
    2
    • MurtazaM Murtaza

      Here's a teaser of something we've been working on. I know a few of you have really been wanting this.

      Cant wait to get this out for you guys to play with. Will make behaviours incredibly powerful.

      https://www.facebook.com/hyperPad/videos/2062900897088137/

      KamdroidK Offline
      KamdroidK Offline
      Kamdroid
      wrote on last edited by Kamdroid
      #2

      @murtaza is the object ID is a string, so it can be used in broadcast and receive behaviours?

      Finally, I can make functions for manipulating an object rather than repeating my code a thousand times.


      edit: Perhaps having a "Function" behaviour would also be nice instead of using Broadcast and Recieve as such.

      That way I don't forget the params and order I need to supply.

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      • MurtazaM Offline
        MurtazaM Offline
        Murtaza
        Admin
        wrote on last edited by
        #3

        Yup! It can be passed around with other behaviours.

        And all objects/b are now technically inputfields. So you can enter an Id there (can’t type directly, would need to output from another behaviour).

        Also things like spawn will output an array of ids that you can m sort through an manipulate using the get array and for loop etc.

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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          Functions are definitely on our todo list. We just don’t want to implement a half thought out solution that needs to multiple bandaids (updates) to be good.

          1 Reply Last reply
          1
          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #5

            WOAH! This is going to be a big game changer..

            1 Reply Last reply
            1
            • Andrey GhostA Offline
              Andrey GhostA Offline
              Andrey Ghost
              wrote on last edited by
              #6

              I've been waiting for this for years! This dish is gonna open a whole new developing horizon!

              1 Reply Last reply
              0
              • Cyber_DeathC Offline
                Cyber_DeathC Offline
                Cyber_Death
                wrote on last edited by
                #7

                What!?
                Amazing.
                Can't wait to use this!

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                0
                • KamdroidK Offline
                  KamdroidK Offline
                  Kamdroid
                  wrote on last edited by
                  #8

                  Yea, I've also been waiting for ages to be able to do this.

                  The problem with HyperPad (and probably many visual programming platforms), it isn't dynamic enough.

                  For example, being able to use any variable/output for every input to a behaviour. As well, not having enough power like you have in a regular programming language.

                  It's getting there though, it'll be amazing in the future.

                  1 Reply Last reply
                  0
                  • MurtazaM Murtaza

                    Here's a teaser of something we've been working on. I know a few of you have really been wanting this.

                    Cant wait to get this out for you guys to play with. Will make behaviours incredibly powerful.

                    https://www.facebook.com/hyperPad/videos/2062900897088137/

                    KamdroidK Offline
                    KamdroidK Offline
                    Kamdroid
                    wrote on last edited by
                    #9

                    @murtaza Also, don't forget to let us loop over every object using this reference system.

                    MurtazaM 1 Reply Last reply
                    1
                    • KamdroidK Kamdroid

                      @murtaza Also, don't forget to let us loop over every object using this reference system.

                      MurtazaM Offline
                      MurtazaM Offline
                      Murtaza
                      Admin
                      wrote on last edited by
                      #10

                      @kamdroid
                      Should be able to. Sign up for the beta and you can try out out first hand and give your input on what needs to change or be added. Or tell us if it doesn’t work at all 😂

                      1 Reply Last reply
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                      • KamdroidK Offline
                        KamdroidK Offline
                        Kamdroid
                        wrote on last edited by
                        #11

                        I feel I won't have enough devoted time, thanks though

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