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hyperPad

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More animation related stuff

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  • SuperSeanS Offline
    SuperSeanS Offline
    SuperSean
    wrote on last edited by
    #1

    HyperPad should have more stuff to make animating our sprites easier

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    • SuperSeanS Offline
      SuperSeanS Offline
      SuperSean
      wrote on last edited by
      #2

      3685A1F8-9558-4BB3-A496-4CCBFEA929BE.png
      You have a complex sprite sheet, it will be harder to animate, if we had a better animation GUI, it will be easier

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      • HamedH Offline
        HamedH Offline
        Hamed
        Admin
        wrote on last edited by
        #3

        @SuperSean take a look at:

        https://hyperpad.zendesk.com/hc/en-us/articles/205091205-Importing-and-Using-Animations

        We actually generate the spritesheets for you

        SplitMindGamingS 1 Reply Last reply
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        • HamedH Hamed

          @SuperSean take a look at:

          https://hyperpad.zendesk.com/hc/en-us/articles/205091205-Importing-and-Using-Animations

          We actually generate the spritesheets for you

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #4

          @Hamed i had a question about importing spritesheets. I know hyperpad generates the spritesheet for you for the file sequence you first choose. But does hyperpad later combine all images and tiles then into 1 spritesheet for the final build of the game? If not this would actually be a good idea as it will greatly improve performance.

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #5

            @SplitMindGaming No it doesn't. That would be a great optimization, but would have to think about the implementation for this. Let me add it to the list.

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