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    Collision sounds when level starts.

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    • JiiSJ
      JiiS
      last edited by

      Thank you for your help! I’ll try to do it without having to edit every colliding object in the level. Maybe I can add some random object that mutes every object I’ve tagged as physics object for the first 0.5 second?

      1 Reply Last reply Reply Quote 0
      • RobinsonXR
        RobinsonX
        last edited by

        You can do that, but there’s an another way.

        You can tag all the physical objects (barrels, crates, etc.) and you can manipulate all the tag objects in one single object. It saves all the hassle of going through every single object to change something.

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        • JiiSJ
          JiiS
          last edited by

          I have tried using the ”stop all sound effects”, but I have no idea how it works. No matter what I try the sound effects just keep playing.

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          • RobinsonXR
            RobinsonX
            last edited by

            "Stop all sound effects" only stops sounds that are currently playing and doesn't prevent sounds to start playing. You could try triggering it continously for the first few moments and disable it.

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            • JiiSJ
              JiiS
              last edited by

              I really can’t figure this out. I tried to loop with 0.0 second interval the ”stop sounds”, I’ve tried disabling the physical objects, always the level starts with a loud bang with everything hitting the floor or other objects they are on top of. I think the sound happens before any other command can silence them.

              I think I’ll have to completely change the way the sounds are triggered. :O

              There is no way to turn off the sounds and then turn them on like there is for music?

              KamdroidK 1 Reply Last reply Reply Quote 0
              • RobinsonXR
                RobinsonX
                last edited by

                Maybe you could send us a project, we can help! @JiiS

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                • KamdroidK
                  Kamdroid @JiiS
                  last edited by

                  @jiis Ideally hyperPad should add some sort of global mute and unmute behaviour, which mutes everything in the scene.

                  I don't think there's currently a better solution that will not require you to edit each object that makes a sound.

                  If you need some help on how to make an object not play sound on the first collision, let me know, I'll make you an example project.

                  Though maybe @Hamed or @Murtaza have a better idea on how to approach this.

                  1 Reply Last reply Reply Quote 1
                  • JiiSJ
                    JiiS
                    last edited by

                    Thanks to you both.

                    RobinsonX: Where would I send it?

                    Kamdroid: Thanks, two offers for help, I don’t know what to do. :D

                    Maybe I’ll send it to Robinson and if he/she can’t figure it out i’ll continue screaming for help.

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      @JiiS You can send the link of the project in this page, everyone here can help and suggest stuff.

                      On your project (On the Projects menu), press the three dots on the bottom right corner of the project thumbnail, you can press Email Download Link and get the link that way. (Send the link to your own email or copy the link directly from the message)

                      0_1564856054471_068C22C6-A570-43C0-B855-76136146C1FA.jpeg

                      0_1564856064452_8EF4CBBD-51F9-4817-A643-2AACD417C4EA.jpeg

                      1 Reply Last reply Reply Quote 1
                      • JiiSJ
                        JiiS
                        last edited by JiiS

                        Let’s see if this works.

                        There’s a lot of work in progress stuff, but this first level is quite playable. I don’t want to continue building the next levels before I (you :D) solve this.

                        Polish comes later. =)

                        EDIT: The link doesn’t work for me, says connection error every time, but let me know if it works for you.

                        1 Reply Last reply Reply Quote 0
                        • RobinsonXR
                          RobinsonX
                          last edited by

                          http://bit.ly/2T4ByP3

                          :D
                          I fixed it! Copy the link and paste it on safari if it doesn't open up here. @JiiS

                          JiiSJ 2 Replies Last reply Reply Quote 2
                          • JiiSJ
                            JiiS @RobinsonX
                            last edited by

                            @robinsonx
                            Thanks! There may not be a lot of people on the forum yet, but damn you guys areall so supportive!

                            1 Reply Last reply Reply Quote 2
                            • JiiSJ
                              JiiS @RobinsonX
                              last edited by JiiS

                              @robinsonx
                              Now had time to sit down and try this. It seems you added some other nice touches as well. :D Needs all kinds of polish, but I love what you did to the doors. Definitely gonna steal that graphic trick! =)

                              I might be dumb, but where are the crate collision mechanics now so I can study them?
                              EDIT: I was blind, found the Mother Crate.

                              1 Reply Last reply Reply Quote 0
                              • RobinsonXR
                                RobinsonX
                                last edited by

                                There's a single crate above where the main character starts. (Outside the map) That crate holds all the logic of the crates, you can change the logic and it will update all the other crates in the scene.

                                The crates in the scene can be duplicated and they will be replaced with the original crate's logic.

                                And of course! You got permission to use everything in the project that I put in. Abuse it as much as you want! :D

                                1 Reply Last reply Reply Quote 1
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  @JiiS :D

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