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    More animation related stuff

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    • SuperSeanS Offline
      SuperSean
      last edited by

      HyperPad should have more stuff to make animating our sprites easier

      1 Reply Last reply Reply Quote 0
      • SuperSeanS Offline
        SuperSean
        last edited by

        3685A1F8-9558-4BB3-A496-4CCBFEA929BE.png
        You have a complex sprite sheet, it will be harder to animate, if we had a better animation GUI, it will be easier

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        • HamedH Offline
          Hamed Admin
          last edited by

          @SuperSean take a look at:

          https://hyperpad.zendesk.com/hc/en-us/articles/205091205-Importing-and-Using-Animations

          We actually generate the spritesheets for you

          SplitMindGamingS 1 Reply Last reply Reply Quote 0
          • SplitMindGamingS Offline
            SplitMindGaming @Hamed
            last edited by

            @Hamed i had a question about importing spritesheets. I know hyperpad generates the spritesheet for you for the file sequence you first choose. But does hyperpad later combine all images and tiles then into 1 spritesheet for the final build of the game? If not this would actually be a good idea as it will greatly improve performance.

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            • HamedH Offline
              Hamed Admin
              last edited by

              @SplitMindGaming No it doesn't. That would be a great optimization, but would have to think about the implementation for this. Let me add it to the list.

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