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hyperPad

hyperPad Forum

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by KrystalYee
    #1

    We know some of you are waiting for some bug fixes, instead of waiting longer for the official release, we've launched a beta so you can get access to the bug fixes now.

    If you're experiencing any issues, please post them as new bugs in the bug reports section and make sure to follow the submission guidelines.

    You can get the beta by joining here
    https://testflight.apple.com/join/9Rk9Gv1Z

    Before updating, make sure you back up your projects!!!!

    Features:

    • Share to facebook/Twitter behaviours has to been replaced with native sharing

    Fixed Bugs:

    • When importing images from camera roll, they are all called "image" so it makes importing multiple images difficult
    • Older iOS devices show tab bar overlap
    • When dismissing the app when keyboard is open, it crashes
    • Scene/Global positioning broken on iPad Pro 11"
    • On load next scene behaviour, the properties says "Select Level" instead of scene
    • Overlays are misaligned
    • Default value for load value is not correct
    • Cant destroy objects after loading an overlay
    • When adding something from special objects the list is black when ipad is in dark mode
    • Get array from a json string does not work
    • Crashing if a box container is storing a input field incorrectly
    • Get Array value custom index says get value at 0
    • Dropbox thumbnails not loading
    • Wrap around screen doesn't seem work with relative positioning and sizing
    • Collisions don't work with comments
    • Searching Gravity behaviours finds two
    • Array behaviour doesn't work properly in spawned objects
    SplitMindGamingS 1 Reply Last reply
    2
    • MurtazaM Murtaza

      We know some of you are waiting for some bug fixes, instead of waiting longer for the official release, we've launched a beta so you can get access to the bug fixes now.

      If you're experiencing any issues, please post them as new bugs in the bug reports section and make sure to follow the submission guidelines.

      You can get the beta by joining here
      https://testflight.apple.com/join/9Rk9Gv1Z

      Before updating, make sure you back up your projects!!!!

      Features:

      • Share to facebook/Twitter behaviours has to been replaced with native sharing

      Fixed Bugs:

      • When importing images from camera roll, they are all called "image" so it makes importing multiple images difficult
      • Older iOS devices show tab bar overlap
      • When dismissing the app when keyboard is open, it crashes
      • Scene/Global positioning broken on iPad Pro 11"
      • On load next scene behaviour, the properties says "Select Level" instead of scene
      • Overlays are misaligned
      • Default value for load value is not correct
      • Cant destroy objects after loading an overlay
      • When adding something from special objects the list is black when ipad is in dark mode
      • Get array from a json string does not work
      • Crashing if a box container is storing a input field incorrectly
      • Get Array value custom index says get value at 0
      • Dropbox thumbnails not loading
      • Wrap around screen doesn't seem work with relative positioning and sizing
      • Collisions don't work with comments
      • Searching Gravity behaviours finds two
      • Array behaviour doesn't work properly in spawned objects
      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #2

      @Murtaza the wrap around screen with relative positioning doesn’t disappear anymore, but it still mis aligns on an iPad Pro screen. You can test this out with the same project I emailed you guys with. You will notice the top object aligns only on a 4.3 screen but not on an iPad Pro screen. Pretty much the same exact effect it has without relative position turned on.

      1 Reply Last reply
      0
      • SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #3

        This actually just seems to be a bug with how iPad Pro positions the graphics in general. @Aidan-Oxley you can confirm this with your background wrap project. Open up your project and switch to iPad Pro. You will notice all the images are spaced out. You probably have a better way of explaining what is going on.

        Aidan_FireA 1 Reply Last reply
        0
        • SplitMindGamingS SplitMindGaming

          This actually just seems to be a bug with how iPad Pro positions the graphics in general. @Aidan-Oxley you can confirm this with your background wrap project. Open up your project and switch to iPad Pro. You will notice all the images are spaced out. You probably have a better way of explaining what is going on.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #4

          @SplitMindGaming That's not a bug with hyperPad with the black spaces in my custom wrap project. That's a bug in the way I made it work. The images are the exact size of my iPad screen (normal iPad Air, ratio 4:3). When you change to anything other, they get moved into places they shouldn't be in (since they all position themselves with relative coordinates). I think I know how to fix it properly, and I also know a quick fix: change all of the background objects to absolute coordinates, but leave their behaviours the same (they will keep using relative coordinates in the behaviours). You shouldn't need to worry about the background objects using absolute coordinates because they take up so much space there's no way a device exists with a screen big enough to still see outside the range they cover.

          SplitMindGamingS 1 Reply Last reply
          0
          • Aidan_FireA Aidan_Fire

            @SplitMindGaming That's not a bug with hyperPad with the black spaces in my custom wrap project. That's a bug in the way I made it work. The images are the exact size of my iPad screen (normal iPad Air, ratio 4:3). When you change to anything other, they get moved into places they shouldn't be in (since they all position themselves with relative coordinates). I think I know how to fix it properly, and I also know a quick fix: change all of the background objects to absolute coordinates, but leave their behaviours the same (they will keep using relative coordinates in the behaviours). You shouldn't need to worry about the background objects using absolute coordinates because they take up so much space there's no way a device exists with a screen big enough to still see outside the range they cover.

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #5

            @Aidan-Oxley your talking about this right?F1C54B70-D685-40AC-A6C1-30C4B90E2A57.png 8B1E3E0D-D1B8-415E-B251-2AA1F7EEC63A.png

            SplitMindGamingS 1 Reply Last reply
            0
            • SplitMindGamingS SplitMindGaming

              @Aidan-Oxley your talking about this right?F1C54B70-D685-40AC-A6C1-30C4B90E2A57.png 8B1E3E0D-D1B8-415E-B251-2AA1F7EEC63A.png

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #6

              @SplitMindGaming because according to apple your project now has to both work with the regular iPad and iPad Pro. Now although it works. There’s an obvious screen rendering issue where the objects are not being aligned where it should be. This scales up and down with other screen sizes properly. It’s only like this with the iPad Pro.

              Aidan_FireA 1 Reply Last reply
              0
              • SplitMindGamingS SplitMindGaming

                @SplitMindGaming because according to apple your project now has to both work with the regular iPad and iPad Pro. Now although it works. There’s an obvious screen rendering issue where the objects are not being aligned where it should be. This scales up and down with other screen sizes properly. It’s only like this with the iPad Pro.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                0
                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by Aidan_Fire
                  #8

                  I was so confident it would work, and somehow it doesn't. I still know there's something wrong with the way I programmed it though. Because of the image sizes it only works for screens with the same size I think. I think I can fix it though.

                  1 Reply Last reply
                  0
                  • MurtazaM Offline
                    MurtazaM Offline
                    Murtaza
                    Admin
                    wrote on last edited by Murtaza
                    #9

                    I’ll let @Hamed know!

                    Thanks.

                    SplitMindGamingS 1 Reply Last reply
                    0
                    • MurtazaM Murtaza

                      I’ll let @Hamed know!

                      Thanks.

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #10

                      @Murtaza has there been changes made to the beta? If so do i have to redownload it from testflight or does it automatically update. Not sure how this works.

                      MurtazaM 1 Reply Last reply
                      0
                      • SplitMindGamingS SplitMindGaming

                        @Murtaza has there been changes made to the beta? If so do i have to redownload it from testflight or does it automatically update. Not sure how this works.

                        MurtazaM Offline
                        MurtazaM Offline
                        Murtaza
                        Admin
                        wrote on last edited by
                        #11

                        @SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.

                        @Hamed sas hoping to have a new beta out by now, but one of our employees got sick so he’s working overtime trying to cover his work.

                        SplitMindGamingS 1 Reply Last reply
                        0
                        • MurtazaM Murtaza

                          @SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.

                          @Hamed sas hoping to have a new beta out by now, but one of our employees got sick so he’s working overtime trying to cover his work.

                          SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #12

                          @Murtaza i see. Hope he gets better.

                          1 Reply Last reply
                          0
                          • HamedH Offline
                            HamedH Offline
                            Hamed
                            Admin
                            wrote on last edited by
                            #13

                            Pushed up a new build. Likely one more build after this and then we will push to the app store... so post about any bugs you want fixed!

                            1 Reply Last reply
                            0
                            • HamedH Offline
                              HamedH Offline
                              Hamed
                              Admin
                              wrote on last edited by
                              #14

                              Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                              SplitMindGamingS 2 Replies Last reply
                              0
                              • HamedH Hamed

                                Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                                SplitMindGamingS Offline
                                SplitMindGamingS Offline
                                SplitMindGaming
                                wrote on last edited by
                                #15

                                @Hamed whoa play my game i sent to you today on the new beta. The falling coins are spinning out of control.

                                1 Reply Last reply
                                0
                                • HamedH Hamed

                                  Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                                  SplitMindGamingS Offline
                                  SplitMindGamingS Offline
                                  SplitMindGaming
                                  wrote on last edited by
                                  #16

                                  @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

                                  1 Reply Last reply
                                  0
                                  • HamedH Offline
                                    HamedH Offline
                                    Hamed
                                    Admin
                                    wrote on last edited by
                                    #17

                                    @SplitMindGaming said in 1.26 Beta:

                                    @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

                                    @SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.

                                    1 Reply Last reply
                                    0
                                    • KamdroidK Offline
                                      KamdroidK Offline
                                      Kamdroid
                                      wrote on last edited by
                                      #18

                                      @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

                                      1 Reply Last reply
                                      0
                                      • MurtazaM Offline
                                        MurtazaM Offline
                                        Murtaza
                                        Admin
                                        wrote on last edited by
                                        #19

                                        We're aiming to push out a new beta on Sunday.
                                        Includes some really cool new features. Render to texture, shaders, and more!

                                        Jack de WildeJ KamdroidK 2 Replies Last reply
                                        0
                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #20

                                          WHAT?!? ALREADY?!?

                                          Am I dreaming..? 😱

                                          1 Reply Last reply
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