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hyperPad

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

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  • SplitMindGamingS SplitMindGaming

    This actually just seems to be a bug with how iPad Pro positions the graphics in general. @Aidan-Oxley you can confirm this with your background wrap project. Open up your project and switch to iPad Pro. You will notice all the images are spaced out. You probably have a better way of explaining what is going on.

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #4

    @SplitMindGaming That's not a bug with hyperPad with the black spaces in my custom wrap project. That's a bug in the way I made it work. The images are the exact size of my iPad screen (normal iPad Air, ratio 4:3). When you change to anything other, they get moved into places they shouldn't be in (since they all position themselves with relative coordinates). I think I know how to fix it properly, and I also know a quick fix: change all of the background objects to absolute coordinates, but leave their behaviours the same (they will keep using relative coordinates in the behaviours). You shouldn't need to worry about the background objects using absolute coordinates because they take up so much space there's no way a device exists with a screen big enough to still see outside the range they cover.

    SplitMindGamingS 1 Reply Last reply
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    • Aidan_FireA Aidan_Fire

      @SplitMindGaming That's not a bug with hyperPad with the black spaces in my custom wrap project. That's a bug in the way I made it work. The images are the exact size of my iPad screen (normal iPad Air, ratio 4:3). When you change to anything other, they get moved into places they shouldn't be in (since they all position themselves with relative coordinates). I think I know how to fix it properly, and I also know a quick fix: change all of the background objects to absolute coordinates, but leave their behaviours the same (they will keep using relative coordinates in the behaviours). You shouldn't need to worry about the background objects using absolute coordinates because they take up so much space there's no way a device exists with a screen big enough to still see outside the range they cover.

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #5

      @Aidan-Oxley your talking about this right?F1C54B70-D685-40AC-A6C1-30C4B90E2A57.png 8B1E3E0D-D1B8-415E-B251-2AA1F7EEC63A.png

      SplitMindGamingS 1 Reply Last reply
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      • SplitMindGamingS SplitMindGaming

        @Aidan-Oxley your talking about this right?F1C54B70-D685-40AC-A6C1-30C4B90E2A57.png 8B1E3E0D-D1B8-415E-B251-2AA1F7EEC63A.png

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #6

        @SplitMindGaming because according to apple your project now has to both work with the regular iPad and iPad Pro. Now although it works. There’s an obvious screen rendering issue where the objects are not being aligned where it should be. This scales up and down with other screen sizes properly. It’s only like this with the iPad Pro.

        Aidan_FireA 1 Reply Last reply
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        • SplitMindGamingS SplitMindGaming

          @SplitMindGaming because according to apple your project now has to both work with the regular iPad and iPad Pro. Now although it works. There’s an obvious screen rendering issue where the objects are not being aligned where it should be. This scales up and down with other screen sizes properly. It’s only like this with the iPad Pro.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #7
          This post is deleted!
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          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #8

            I was so confident it would work, and somehow it doesn't. I still know there's something wrong with the way I programmed it though. Because of the image sizes it only works for screens with the same size I think. I think I can fix it though.

            1 Reply Last reply
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            • MurtazaM Offline
              MurtazaM Offline
              Murtaza
              Admin
              wrote on last edited by Murtaza
              #9

              I’ll let @Hamed know!

              Thanks.

              SplitMindGamingS 1 Reply Last reply
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              • MurtazaM Murtaza

                I’ll let @Hamed know!

                Thanks.

                SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #10

                @Murtaza has there been changes made to the beta? If so do i have to redownload it from testflight or does it automatically update. Not sure how this works.

                MurtazaM 1 Reply Last reply
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                • SplitMindGamingS SplitMindGaming

                  @Murtaza has there been changes made to the beta? If so do i have to redownload it from testflight or does it automatically update. Not sure how this works.

                  MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #11

                  @SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.

                  @Hamed sas hoping to have a new beta out by now, but one of our employees got sick so he’s working overtime trying to cover his work.

                  SplitMindGamingS 1 Reply Last reply
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                  • MurtazaM Murtaza

                    @SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.

                    @Hamed sas hoping to have a new beta out by now, but one of our employees got sick so he’s working overtime trying to cover his work.

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #12

                    @Murtaza i see. Hope he gets better.

                    1 Reply Last reply
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                    • HamedH Offline
                      HamedH Offline
                      Hamed
                      Admin
                      wrote on last edited by
                      #13

                      Pushed up a new build. Likely one more build after this and then we will push to the app store... so post about any bugs you want fixed!

                      1 Reply Last reply
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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #14

                        Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                        SplitMindGamingS 2 Replies Last reply
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                        • HamedH Hamed

                          Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                          SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #15

                          @Hamed whoa play my game i sent to you today on the new beta. The falling coins are spinning out of control.

                          1 Reply Last reply
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                          • HamedH Hamed

                            Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

                            SplitMindGamingS Offline
                            SplitMindGamingS Offline
                            SplitMindGaming
                            wrote on last edited by
                            #16

                            @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

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                            • HamedH Offline
                              HamedH Offline
                              Hamed
                              Admin
                              wrote on last edited by
                              #17

                              @SplitMindGaming said in 1.26 Beta:

                              @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

                              @SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.

                              1 Reply Last reply
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                              • KamdroidK Offline
                                KamdroidK Offline
                                Kamdroid
                                wrote on last edited by
                                #18

                                @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

                                1 Reply Last reply
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                                • MurtazaM Offline
                                  MurtazaM Offline
                                  Murtaza
                                  Admin
                                  wrote on last edited by
                                  #19

                                  We're aiming to push out a new beta on Sunday.
                                  Includes some really cool new features. Render to texture, shaders, and more!

                                  Jack de WildeJ KamdroidK 2 Replies Last reply
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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #20

                                    WHAT?!? ALREADY?!?

                                    Am I dreaming..? 😱

                                    1 Reply Last reply
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                                    • MurtazaM Murtaza

                                      We're aiming to push out a new beta on Sunday.
                                      Includes some really cool new features. Render to texture, shaders, and more!

                                      Jack de WildeJ Offline
                                      Jack de WildeJ Offline
                                      Jack de Wilde
                                      wrote on last edited by
                                      #21

                                      @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

                                      1 Reply Last reply
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                                      • MurtazaM Murtaza

                                        We're aiming to push out a new beta on Sunday.
                                        Includes some really cool new features. Render to texture, shaders, and more!

                                        KamdroidK Offline
                                        KamdroidK Offline
                                        Kamdroid
                                        wrote on last edited by
                                        #22

                                        @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

                                        Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

                                        1 Reply Last reply
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                                        • HamedH Offline
                                          HamedH Offline
                                          Hamed
                                          Admin
                                          wrote on last edited by Hamed
                                          #23

                                          @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                                          Render texture can also be chained with other render textures so you can cascade effects

                                          @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                                          SplitMindGamingS 1 Reply Last reply
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                                          With your input, this post could be even better 💗

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