Destroy objects with overlay loaded
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I wanted to make a game over overlay with enemies still moving in the background after they’ve defeated you. Noticed that explosions wouldn’t disappear and projectiles were passing through walls. I could, instead, incorporate my game over stuff into my scene, but that feels a bit unintuitive and cluttered.
Probably not a top-priority bug but it does sort of make the “pause” option in the Load Overlay behavior a bit useless.
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@bosswave I'm pretty sure this is fixed in the beta. If possible can you try it out and see if it works?
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@Hamed Oh that’s great! How do I go about getting ahold of the beta?
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@Murtaza thanks! I didn’t know there was a beta lol
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@Hamed Just got the beta and it appears that Comment behaviors set to be turned off behave as if they are turned on.
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@bosswave said in Destroy objects with overlay loaded:
Comment behaviors set to be turned off behave as if they are turned on
Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.
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