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    Destroy objects with overlay loaded

    Scheduled Pinned Locked Moved Bug Reports
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    • bosswaveB Offline
      bosswave
      last edited by

      I wanted to make a game over overlay with enemies still moving in the background after they’ve defeated you. Noticed that explosions wouldn’t disappear and projectiles were passing through walls. I could, instead, incorporate my game over stuff into my scene, but that feels a bit unintuitive and cluttered.

      Probably not a top-priority bug but it does sort of make the “pause” option in the Load Overlay behavior a bit useless.

      Re: Cannot destroy objects after overlay is loaded

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      • HamedH Offline
        Hamed Admin
        last edited by

        @bosswave I'm pretty sure this is fixed in the beta. If possible can you try it out and see if it works?

        bosswaveB 2 Replies Last reply Reply Quote 0
        • bosswaveB Offline
          bosswave @Hamed
          last edited by

          @Hamed Oh that’s great! How do I go about getting ahold of the beta?

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          • MurtazaM Offline
            Murtaza Admin
            last edited by

            https://forum.hyperpad.com/topic/1376/1-26-beta

            bosswaveB 1 Reply Last reply Reply Quote 0
            • bosswaveB Offline
              bosswave @Murtaza
              last edited by

              @Murtaza thanks! I didn’t know there was a beta lol

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              • bosswaveB Offline
                bosswave @Hamed
                last edited by

                @Hamed Just got the beta and it appears that Comment behaviors set to be turned off behave as if they are turned on.

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                • HamedH Offline
                  Hamed Admin
                  last edited by

                  @bosswave said in Destroy objects with overlay loaded:

                  Comment behaviors set to be turned off behave as if they are turned on

                  Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.

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