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hyperPad

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Lightning

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  • MurtazaM Murtaza

    The dodge blending mode will lighten anything behind it as well.

    Jack de WildeJ Offline
    Jack de WildeJ Offline
    Jack de Wilde
    wrote on last edited by Jack8680
    #14

    @Murtaza but it also adds white to black, so instead of lighting, it will look very faded but brighter, which doesn't exactly look right: 0_1481165513559_IMG_2559.PNG

    MurtazaM 1 Reply Last reply
    0
    • Jack de WildeJ Jack de Wilde

      @Murtaza but it also adds white to black, so instead of lighting, it will look very faded but brighter, which doesn't exactly look right: 0_1481165513559_IMG_2559.PNG

      MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #15

      @Jack8680 Well yeah. It depends heavily on your other graphics :).

      Try the other blend options.
      Here's an explanation of them:
      https://hyperpad.zendesk.com/hc/en-us/articles/211305123-Color-Blending

      Jack de WildeJ 1 Reply Last reply
      0
      • MurtazaM Murtaza

        @Jack8680 Well yeah. It depends heavily on your other graphics :).

        Try the other blend options.
        Here's an explanation of them:
        https://hyperpad.zendesk.com/hc/en-us/articles/211305123-Color-Blending

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #16

        @Murtaza I've played with all the blend options before, but to create something that feels like real lighting I think we would need the masking blend option, so we can mask a black layer to reveal the background. And then maybe that could be combined with a transparent dodge to produce a kind of glare effect for more intense areas of light.

        MurtazaM 1 Reply Last reply
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        • TutorialDoctorT Offline
          TutorialDoctorT Offline
          TutorialDoctor
          wrote on last edited by
          #17

          This is the effect I get using Dodge. Make the lights with transparent backgrounds.

          0_1481301676783_IMG_1299.PNG

          1 Reply Last reply
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          • Jack de WildeJ Jack de Wilde

            @Murtaza I've played with all the blend options before, but to create something that feels like real lighting I think we would need the masking blend option, so we can mask a black layer to reveal the background. And then maybe that could be combined with a transparent dodge to produce a kind of glare effect for more intense areas of light.

            MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #18

            @Jack8680 it's. It a replacement for real lighting. But it is a great way to bring some life to your scene and make them feel more dynamic.

            Jack de WildeJ 1 Reply Last reply
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            • MurtazaM Murtaza

              @Jack8680 it's. It a replacement for real lighting. But it is a great way to bring some life to your scene and make them feel more dynamic.

              Jack de WildeJ Offline
              Jack de WildeJ Offline
              Jack de Wilde
              wrote on last edited by
              #19

              I agree that it looks good with dodge, but mask would allow for more realistic lighting.

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              • TutorialDoctorT Offline
                TutorialDoctorT Offline
                TutorialDoctor
                wrote on last edited by TutorialDoctor
                #20

                Dodge gives some pretty good results. Using a gradient, the whiter the more intense the light. Fade off to either black or opaque to simulate falloff.
                0_1481564871166_IMG_1308.PNG

                Jack de WildeJ 1 Reply Last reply
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                • TutorialDoctorT TutorialDoctor

                  Dodge gives some pretty good results. Using a gradient, the whiter the more intense the light. Fade off to either black or opaque to simulate falloff.
                  0_1481564871166_IMG_1308.PNG

                  Jack de WildeJ Offline
                  Jack de WildeJ Offline
                  Jack de Wilde
                  wrote on last edited by
                  #21

                  What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

                  MurtazaM 1 Reply Last reply
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                  • Jack de WildeJ Jack de Wilde

                    What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

                    MurtazaM Offline
                    MurtazaM Offline
                    Murtaza
                    Admin
                    wrote on last edited by
                    #22

                    @Jack8680 yup, like I said it's not a real replacement for lighting.

                    We're working on an awesome lighting system that will be part of one of the next updates. Masking will also be part of it ( they rely on a similar change to layers).

                    Jack de WildeJ 1 Reply Last reply
                    1
                    • MurtazaM Murtaza

                      @Jack8680 yup, like I said it's not a real replacement for lighting.

                      We're working on an awesome lighting system that will be part of one of the next updates. Masking will also be part of it ( they rely on a similar change to layers).

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by
                      #23

                      @Murtaza does mask subtract brightness, transparancy, or just completely solidly mask the transparency? E.g. If I have a gradient from transparent to white, will it mask as that gradient or will the transparent part mask the object below it to invisible? Being able to mask using gradients would definitely allow for lighting, even shadows would be doable

                      MurtazaM 1 Reply Last reply
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                      • Jack de WildeJ Jack de Wilde

                        @Murtaza does mask subtract brightness, transparancy, or just completely solidly mask the transparency? E.g. If I have a gradient from transparent to white, will it mask as that gradient or will the transparent part mask the object below it to invisible? Being able to mask using gradients would definitely allow for lighting, even shadows would be doable

                        MurtazaM Offline
                        MurtazaM Offline
                        Murtaza
                        Admin
                        wrote on last edited by
                        #24

                        @Jack8680 good question.. I'm not sure.

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