How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future
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Apple just had a pretty wild hardware week. They announced a bunch of devices including the new iPad Air with the M4 chip and the new MacBook Neo, which starts around $599 and uses an iPhone-class chip to hit that lower price point. Both are aimed heavily at students and creators.
With Apple pushing cheaper Macs and more powerful iPads this year, it feels like the barrier to entry for indie dev will be dropping a lot. It kind of feels like Apple might unintentionally be creating the cheapest โiOS game dev studioโ setup ever.
Will you be buying the latest drop? What games will you create with the new tool set up? Only makes sense to create a NEO game on the MacBook Neo with hyperPad.
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@KrystalYee It'll be interesting to watch the popularity of HyperPad grow. Even the regular iPad has an A16 chip now. I'm old but capacity per dollar from when I started went from $10,000+ entry to $300
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@NeilSenn said in How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future:
It'll be interesting to watch the popularity of HyperPad grow. Even the regular iPad has an A16 chip now. I'm old but capacity per dollar from when I started went from $10,000+ entry to $300
Thatโs a great point. The drop in cost compared to capability is honestly kind of wild when you think about it. What used to require expensive workstations is now sitting inside something like the Apple iPad (10th generation), and chips like the Apple A16 Bionic have more than enough power for creative work that used to feel out of reach.
Tools like hyperPad make that shift even more interesting because the hardware and the software are both lowering barriers at the same time. Someone can pick up a relatively affordable tablet and start experimenting with game ideas without needing a full traditional dev setup.
It feels similar to earlier waves in tech where better access to hardware suddenly expanded who could create things.
Makes me curious though. If hardware is no longer the big barrier like it used to be, what do you think the real challenge is now for new creators getting started?
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