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  3. Bird eye diagonal viewpoints for character help!

Bird eye diagonal viewpoints for character help!

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  • HakujyuH Offline
    HakujyuH Offline
    Hakujyu
    wrote last edited by
    #1

    I figured out the up, down, left, right.. is there a way to get diagonal viewpoints of characters in there? I got the animated frames for 3/4 turn in each direction. I’ve got my bachelors in animation and have been making assets like crazy I’m still so new to this game dev part haha

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote last edited by
      #2

      If you have more directions than the 4 cardinal directions, then I'd suggest using Joystick Analog. The Joystick Controlled behavior only works with the 4 cardinal directions. Joystick Analog outputs angle, and based on that angle, you can play a different walking animation.

      For example, let's say you have 8 different angles (4 cardinal, and 4 diagonal) - you would divide the angle by 8 and round it. You get a number ranging from 0 to 7, each number corresponding to a direction. 0 is up, 1 is up and right, 2 is right, and so on... You can use If to check which angle it is and play a different walking animation.

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