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hyperPad

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  3. Projectile not showing up on layer

Projectile not showing up on layer

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  • MrAeon1111M Offline
    MrAeon1111M Offline
    MrAeon1111
    wrote last edited by
    #7

    I retested it again.. it would be nice thanks… No shoot for a bullet hell.. it’s problematic…

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    • MrAeon1111M Offline
      MrAeon1111M Offline
      MrAeon1111
      wrote last edited by
      #8

      Do you have any idea how to re-create that shoot button?
      To shoot at a specific angle? To shoot at 360° for example to shooting in different pattern is there any up-to-date tutorial somewhere?

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      • MrAeon1111M Offline
        MrAeon1111M Offline
        MrAeon1111
        wrote last edited by
        #9

        This doesn’t really help me a lot. I don’t understand it. I can’t find any nodes with that name. Would it be possible to have a concrete explanation on how that works? Thank you.

        IMG_3118.jpeg

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote last edited by
          #10

          I'm assuming the screenshot you provided is from a tutorial.

          What this is doing is getting the rotation of an object, calculating the x and y values to use based on the rotation, and then applying a force using those values. Effectively, this applies a force on a spawned object (presumably a bullet, a physics object) in the direction of the object.

          Normalized x direction is a Math Function behavior that is using Cosine.
          Normalized y direction is a Math Function behavior that is using Sine.

          However, I see that the names are mixed up in the screenshot. So Sine is used for the x and Cosine is used for the y.

          The multiplier is self-explanatory - you can adjust the power that is applied on the force. Larger multiplier means stronger force. It looks like it's using a health bar to adjust the power.

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote last edited by
            #11

            Also, good news! This bug has been fixed. An object shooting a bullet will still be able to shoot bullets when switching layers. We've also added the ability to adjust the Z order of the bullets.

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            • MrAeon1111M Offline
              MrAeon1111M Offline
              MrAeon1111
              wrote last edited by MrAeon1111
              #12

              Did you publish a new version of the app?
              How did you fix it? Is it something in the behaviour that is visible so we can change the Z axis? Or we have to use a behaviour on that behaviour?

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              • MrAeon1111M Offline
                MrAeon1111M Offline
                MrAeon1111
                wrote last edited by
                #13

                It would be nice that the bullets could have a tag just like an object.
                It’s very useful when you have a hit box inside a collision box.
                So you have a collision box for general collision and in the centre you have the real hit box

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                • MrAeon1111M Offline
                  MrAeon1111M Offline
                  MrAeon1111
                  wrote last edited by
                  #14

                  Or, do you have any work around?

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote last edited by
                    #15
                    1. App hasn't been updated yet.
                    2. The Z order property is editable in the shoot behavior itself.
                    3. I'm guessing you mean to have bullets ignore collisions of some objects - not possible at the moment. Treating bullets like objects would bring a lot of performance overhead. It would be a lot better to use actual objects instead since you can define custom behavior logic for each bullet.
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                    • MrAeon1111M Offline
                      MrAeon1111M Offline
                      MrAeon1111
                      wrote last edited by
                      #16

                      I cannot find the Z option in shoot…

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                      • MrAeon1111M Offline
                        MrAeon1111M Offline
                        MrAeon1111
                        wrote last edited by
                        #17

                        And yes, it’s exactly what I meant about the bullet object… it would be nice to have a both system. even if it has performance issue… the performance issue we can judge by ourselves when we do something..
                        Otherwise, it’s much too limited

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                        • MrAeon1111M Offline
                          MrAeon1111M Offline
                          MrAeon1111
                          wrote last edited by MrAeon1111
                          #18

                          As I’m not an engineer in IT or mathematician.
                          I would need a tutorial on how to shoot with a precise angle.
                          Trying to become an engineer now, it will be too late for me.
                          I would need a tutorial for that.

                          When you just have to have a node that say shoot by an angle. making this by yourself with math formula, it’s mind blowing weird.
                          Do you know somebody or something that can show me a complete and clean explanation how to do this?
                          Thank you very much

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