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hyperPad

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  3. 9slice update?!

9slice update?!

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  • iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #1

    @administrators It would be nice if you could convert an object in your scene to and from a 9 slice. In my game I want some ui to be 9slice but I can't because I would have to redo a lot of behaviors!

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    • DGames135D Offline
      DGames135D Offline
      DGames135
      wrote on last edited by
      #2

      If you're trying to say that you want a 9slice object and a non 9slice object why don't you impot the same asset and make it as a 9sclice

      Sorry if it isn't what you requested but your question was kinda confusing. Hopefully I helped you ;)

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      • iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #3

        I said an object IN YOUR SCENE. Which means I want to convert an object that is in my game to 9slice. @Murtaza is there a way to this? If not it would be nice to have added!

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        • DGames135D Offline
          DGames135D Offline
          DGames135
          wrote on last edited by
          #4

          Oh to convert any object to 9slice tap and hold on the object and you'll see the option to convert to 9slice

          Michael KhalfinG 1 Reply Last reply
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          • DGames135D DGames135

            Oh to convert any object to 9slice tap and hold on the object and you'll see the option to convert to 9slice

            Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #5

            @DGames135 nope, that's not what @iTap-Development is looking for. When you ALREADY put in an object in your game and customized it with behaviors and stuff there's no way to convert from 9slice back to normal or the other way around. Keeping all of those behaviors and the customized object.

            iTap DevelopmentI 1 Reply Last reply
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            • Michael KhalfinG Michael Khalfin

              @DGames135 nope, that's not what @iTap-Development is looking for. When you ALREADY put in an object in your game and customized it with behaviors and stuff there's no way to convert from 9slice back to normal or the other way around. Keeping all of those behaviors and the customized object.

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #6

              @Mlkpad14 is correct!

              DGames135D 1 Reply Last reply
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              • iTap DevelopmentI iTap Development

                @Mlkpad14 is correct!

                DGames135D Offline
                DGames135D Offline
                DGames135
                wrote on last edited by
                #7

                @iTap-Development oh sorry :(

                iTap DevelopmentI 1 Reply Last reply
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                • DGames135D DGames135

                  @iTap-Development oh sorry :(

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #8

                  @DGames135 it's fine!

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                  • MurtazaM Offline
                    MurtazaM Offline
                    Murtaza
                    Admin
                    wrote on last edited by
                    #9

                    If you set the margins to 0% then it is essentially the same as a non 9 slice object.

                    As for making a current object into 9 sclice, we'll look into it.

                    iTap DevelopmentI 1 Reply Last reply
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                    • MurtazaM Murtaza

                      If you set the margins to 0% then it is essentially the same as a non 9 slice object.

                      As for making a current object into 9 sclice, we'll look into it.

                      iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by iTap Development
                      #10

                      @Murtaza thanks!

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