On Destroyed Behavior
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This behavior will let you select an object, and will trigger an event whenever the selected object is destroyed.
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@T-Studios all you need to do is use an "execute behavior" when you destroy an object to trigger your event.
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You can do this currently with two ways.
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What ever is destroying your object also triggers an event.
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The Destroy object already is an event and can execute another connected behaviour.
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