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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • RobinsonXR
      RobinsonX
      last edited by

      Unfortunately, the accounts of existing users would have to be cleared out because the servers are going to be using a new format and structure. (This is to fix the <null> bugs you would usually see on anyone's profile.)

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      • RobinsonXR
        RobinsonX
        last edited by

        The server of BotPixel Games has been moved, so the project is not playable until an update fixes it.

        And here's an another peice of cake from the update:
        » Every player will have their own ID key. Even if they change their username and password, they will still be the same player they are.

        This is so the servers can track which player is who, and so your data is not affected.

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        • RobinsonXR
          RobinsonX
          last edited by

          0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

          I'm fixing up the UI, will finally apply some UI settings very soon.

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          • RobinsonXR
            RobinsonX
            last edited by

            0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

            Going out with this new idea. 😬

            Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. 🤔

            This will take a while to implement though...

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            • RobinsonXR
              RobinsonX
              last edited by

              I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

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              • RobinsonXR
                RobinsonX
                last edited by

                Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

                For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @RobinsonX
                  last edited by Aidan_Fire

                  @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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                  • RobinsonXR
                    RobinsonX
                    last edited by

                    That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

                    I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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                    • RobinsonXR
                      RobinsonX
                      last edited by

                      It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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                      • RobinsonXR
                        RobinsonX
                        last edited by

                        0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

                        Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
                        (And yes, that image is real, hype!)

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                        • RobinsonXR
                          RobinsonX
                          last edited by

                          I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

                          So far, the new login screen is looking and feelin' sleek. 👌

                          1 Reply Last reply Reply Quote 1
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

                            https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

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                            • RobinsonXR
                              RobinsonX
                              last edited by

                              Working on full color customization.

                              If needed, I can publish a project with this hue selector for your games!

                              KamdroidK 1 Reply Last reply Reply Quote 0
                              • KamdroidK
                                Kamdroid @RobinsonX
                                last edited by

                                @robinsonx Just branched your Color Picker project from the hub.

                                I think there's a weird hyperPad glitch?
                                All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                                Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                                Not sure what's going on

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                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  @Kamdroid I know what's causing it, but I don't know how it works...

                                  I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)

                                  This is one heck of a weird bug, @Murtaza and @Hamed,
                                  I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab.

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                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

                                    The game can now download new updates on it’s own! 👌
                                    Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds.

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                                    • BD StudiosB
                                      BD Studios
                                      last edited by

                                      You’re insane at this stuff, does it download assets, is that even possible?

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        Woah! Now, here’s where the flaws come in. 😅

                                        It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support importing content in the project itself on the go.. 😭
                                        This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.

                                        To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕

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                                        • RobinsonXR
                                          RobinsonX
                                          last edited by

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                                          • Aidan_FireA
                                            Aidan_Fire @BD Studios
                                            last edited by

                                            What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.

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