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hyperPad

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  3. Start Particles Behaviour waits?

Start Particles Behaviour waits?

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  • iTap DevelopmentI iTap Development

    @Deeeds
    0_1512707416344_51C99A22-BB57-4280-B27F-4CEEDA6739C1.jpeg
    Idk if you saw this, but it gives a general ideašŸ¤·ā€ā™‚ļø

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    Deeeds
    wrote on last edited by
    #3

    @iTap-Development

    Yes, I've seen these.

    How did you, by way of example, learn what these things mean?

    iTap DevelopmentI 1 Reply Last reply
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    • D Deeeds

      @iTap-Development

      Yes, I've seen these.

      How did you, by way of example, learn what these things mean?

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #4

      @Deeeds you get the idea once you read a couple.
      0_1512708120749_47EC3799-0BE0-471E-B1B1-0E4C9E0D7667.jpeg

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      • iTap DevelopmentI iTap Development

        @Deeeds you get the idea once you read a couple.
        0_1512708120749_47EC3799-0BE0-471E-B1B1-0E4C9E0D7667.jpeg

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        D Offline
        Deeeds
        wrote on last edited by
        #5

        @iTap-Development I get that you're of the opinion this is expressed well and that hyperPad is sufficiently clear in its documentation.

        I also understand you like using trial and error to discover things.

        You value your discernment skills.

        Got that, too.

        iTap DevelopmentI 1 Reply Last reply
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        • D Deeeds

          @iTap-Development I get that you're of the opinion this is expressed well and that hyperPad is sufficiently clear in its documentation.

          I also understand you like using trial and error to discover things.

          You value your discernment skills.

          Got that, too.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by iTap Development
          #6

          @Deeeds I agree it could be more detailed, but it’s not THAT hard to understand.
          Yes, I do enjoy trial and error to a degree...that why I spent most of last night making my ā€œlike finderā€ project. (Yep, I actually fell asleep while using computer today with the mouse in my hand....at least I didn’t ā€œsleep walkā€ around the computer)
          Are you saying I have discernment skills? Uh, thanks. I’m used to yadda yadda yadda laced with criticism🤣

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          • iTap DevelopmentI iTap Development

            @Deeeds I agree it could be more detailed, but it’s not THAT hard to understand.
            Yes, I do enjoy trial and error to a degree...that why I spent most of last night making my ā€œlike finderā€ project. (Yep, I actually fell asleep while using computer today with the mouse in my hand....at least I didn’t ā€œsleep walkā€ around the computer)
            Are you saying I have discernment skills? Uh, thanks. I’m used to yadda yadda yadda laced with criticism🤣

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            Deeeds
            wrote on last edited by
            #7

            @iTap-Development Everyone has discernment skills. To a degree.

            You missed the crucible sentence in my initial post, and the most important word:

            "to make this instantly understandable by those both using and considering using these behaviours."

            What exists now is barely a reminder service for those already "in the know".

            iTap DevelopmentI 1 Reply Last reply
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            • D Deeeds

              @iTap-Development Everyone has discernment skills. To a degree.

              You missed the crucible sentence in my initial post, and the most important word:

              "to make this instantly understandable by those both using and considering using these behaviours."

              What exists now is barely a reminder service for those already "in the know".

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #8

              @Deeeds wait, so you weren’t complimenting me?😭 I’m so sad!

              0_1512710232758_3595E236-1A2B-4B62-94D6-5A7C053C1FB4.png

              Maybe this would make it more obvious?

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              • iTap DevelopmentI iTap Development

                @Deeeds wait, so you weren’t complimenting me?😭 I’m so sad!

                0_1512710232758_3595E236-1A2B-4B62-94D6-5A7C053C1FB4.png

                Maybe this would make it more obvious?

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                Deeeds
                wrote on last edited by
                #9

                @iTap-Development

                "Delay" is non specific, in the extreme.

                "Can" does not indicate will.

                The timer icon is never defined or otherwise explained in any documentation I've seen.

                "Start" does not indicate anything more than a call to.... well, START!

                iTap DevelopmentI 1 Reply Last reply
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                • D Deeeds

                  @iTap-Development

                  "Delay" is non specific, in the extreme.

                  "Can" does not indicate will.

                  The timer icon is never defined or otherwise explained in any documentation I've seen.

                  "Start" does not indicate anything more than a call to.... well, START!

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #10

                  @Deeeds I agree, delay should be defined for the behavior...like, ā€œwhen particle is finishedā€.
                  ā€œCanā€ what about can?
                  Time icon seems self explanatory. Especially with description in behavior.
                  What about start?

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                  • MurtazaM Offline
                    MurtazaM Offline
                    Murtaza
                    Admin
                    wrote on last edited by
                    #11

                    https://hyperpad.zendesk.com/hc/en-us/articles/115003341106-Start-Particles

                    "This behavior will trigger an event after a delay (when the particle is done playing it's iteration)."

                    The in-app references are for quick references. On our manual we go into a little more detail.
                    First pass is matching the behaviour reference (and including some extra info)
                    second pass is additional info,
                    third pass is adding tutorials/samples for each behaviour.

                    We're currently on the first pass.

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                    • MurtazaM Murtaza

                      https://hyperpad.zendesk.com/hc/en-us/articles/115003341106-Start-Particles

                      "This behavior will trigger an event after a delay (when the particle is done playing it's iteration)."

                      The in-app references are for quick references. On our manual we go into a little more detail.
                      First pass is matching the behaviour reference (and including some extra info)
                      second pass is additional info,
                      third pass is adding tutorials/samples for each behaviour.

                      We're currently on the first pass.

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                      D Offline
                      Deeeds
                      wrote on last edited by Deeeds
                      #12

                      @Murtaza

                      This behavior will trigger an event after a delay (when the particle is done playing it's iteration).

                      Removing ambiguities (a first draft):

                      This behaviour triggers subsequent behaviours only on completion of its particle system's duration.

                      // One problem: a particle system's 'duration' can be infinite, hence the need for "only". If the Start Behaviour for infinite duration particle systems flow straight through, that's something else that needs to be described.

                      The naming problem is still an issue. Yes, it does 'start' a particle system, but it also loads it and places it and plays it in entirety (without pause or speed controls), and waits for the duration of the particle system's duration. So "start" is not nearly the best word choice, since it conveys the idea that this behaviour simply "starts" the particle system and then continues on down the branch.

                      It also adds the mental capacity for consideration of stop, pause fastforward and reverse, since the word 'start' comes with builtin context of its own. None of these things are available for particle systems, further removing "start" from being an ideal word choice.

                      Whatever word is used should be congruent with whatever word is used/chosen to load, activate and wait for an audio file, since these behaviours behave in a similar manner, and perform similar operations.

                      Since both of these behaviours suffer from a caching issue the first time they're used (loading and then playing their respective particle system or sound on first call), there's that to consider, too.

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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #13

                        What should we rename it to?

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                        • HamedH Hamed

                          What should we rename it to?

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                          Deeeds
                          wrote on last edited by
                          #14

                          @Hamed If you're going to take any time to reconsider naming, start at the point where someone decided to name all nodes "behaviours". That's the fundamental flaw.

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                          • HamedH Hamed

                            What should we rename it to?

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                            Thecheater887
                            wrote on last edited by
                            #15

                            @Hamed Play Particles?

                            I don’t think child behaviors execute on a lopping particle, so this I feel may fit.

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                            • T Thecheater887

                              @Hamed Play Particles?

                              I don’t think child behaviors execute on a lopping particle, so this I feel may fit.

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                              Deeeds
                              wrote on last edited by
                              #16

                              @Thecheater887 Play suffers much the same problems as Start.

                              Activate
                              Initiate
                              Launch

                              All suffer the same problem.

                              They convey a false sense of an instruction having been sent and that's it, that's all.

                              But that's not it, not all and fails to come close to conveying the extent of what's going on, and what this behaviour is doing, and will do.

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                              With your input, this post could be even better šŸ’—

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