Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Bug Reports
  3. Execute Sequence disregards ON/OFF states of Children

Execute Sequence disregards ON/OFF states of Children

Scheduled Pinned Locked Moved Bug Reports
17 Posts 4 Posters 3.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Deeeds

    If an Execute Sequence has 7 children, 3 on and 4 off, each time Execute Sequence is called it still goes through and gives a polling to the children that are off.

    So it takes 8 calls to Execute Sequence before the first child is called again, despite 4 being off...

    ...a situation in which it should only take 4 calls to return to that first of the On/Active children.

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by
    #2

    @Deeeds I think it would be better if it just goes through each one even if it’s off, unless there was a switch for what you want.

    D 1 Reply Last reply
    0
    • Aidan_FireA Aidan_Fire

      @Deeeds I think it would be better if it just goes through each one even if it’s off, unless there was a switch for what you want.

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #3

      @Aidan-Oxley Why?

      Aidan_FireA 1 Reply Last reply
      0
      • D Deeeds

        @Aidan-Oxley Why?

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #4

        @Deeeds There are some situations where you’d want the execute sequence to attempt to activate the behaviour even though it’s off, rather than skip it and go to the one that is on. But I can imagine that there would be other times where you would want it to skip to the behaviour that’s still on. So yeah there should be a switch for this.

        D 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          @Deeeds There are some situations where you’d want the execute sequence to attempt to activate the behaviour even though it’s off, rather than skip it and go to the one that is on. But I can imagine that there would be other times where you would want it to skip to the behaviour that’s still on. So yeah there should be a switch for this.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #5

          @Aidan-Oxley You could use a behaviour bundle one down from the first behaviour dropped down from your sequence to make this happen. Switch off the behaviour bundle. The behaviour above it (could be a comment) takes that cycle's slot/call.

          Aidan_FireA 1 Reply Last reply
          0
          • D Deeeds

            @Aidan-Oxley You could use a behaviour bundle one down from the first behaviour dropped down from your sequence to make this happen. Switch off the behaviour bundle. The behaviour above it (could be a comment) takes that cycle's slot/call.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #6

            @Deeeds I like the idea of a switch for this now. But I definitely do not want it to skip past turned off behaviours by default without a switch.

            D 1 Reply Last reply
            0
            • Aidan_FireA Aidan_Fire

              @Deeeds I like the idea of a switch for this now. But I definitely do not want it to skip past turned off behaviours by default without a switch.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #7

              @Aidan-Oxley Since you're addicted, yes a switch.

              But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.

              By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.

              Aidan_FireA 1 Reply Last reply
              0
              • D Deeeds

                @Aidan-Oxley Since you're addicted, yes a switch.

                But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.

                By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #8

                @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

                D 1 Reply Last reply
                0
                • Aidan_FireA Aidan_Fire

                  @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #9

                  @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

                  Aidan_FireA 1 Reply Last reply
                  0
                  • D Deeeds

                    @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #10

                    @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

                    D 1 Reply Last reply
                    0
                    • Aidan_FireA Aidan_Fire

                      @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #11

                      @Aidan-Oxley There is a logical AND involved.

                      I'm the only TOOL, using hyperPad as a TOOL.

                      Aidan_FireA 1 Reply Last reply
                      0
                      • D Deeeds

                        @Aidan-Oxley There is a logical AND involved.

                        I'm the only TOOL, using hyperPad as a TOOL.

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by Aidan_Fire
                        #12

                        @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                        D iTap DevelopmentI 2 Replies Last reply
                        0
                        • Aidan_FireA Aidan_Fire

                          @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                          D Offline
                          D Offline
                          Deeeds
                          wrote on last edited by
                          #13

                          @Aidan-Oxley 46 & 2

                          It's one of the few bits of math I know.

                          Michael KhalfinG 1 Reply Last reply
                          0
                          • Aidan_FireA Aidan_Fire

                            @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #14

                            @Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:

                            @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                            Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
                            Hard head, rather blunt, smashes things, and is top heavy.

                            1 Reply Last reply
                            0
                            • iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by
                              #15

                              I’m going to agree with @Aidan-Oxley, a switch would be best.

                              Aidan_FireA 1 Reply Last reply
                              0
                              • iTap DevelopmentI iTap Development

                                I’m going to agree with @Aidan-Oxley, a switch would be best.

                                Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by
                                #16

                                @iTap-Development hahahahhaha

                                1 Reply Last reply
                                0
                                • D Deeeds

                                  @Aidan-Oxley 46 & 2

                                  It's one of the few bits of math I know.

                                  Michael KhalfinG Offline
                                  Michael KhalfinG Offline
                                  Michael Khalfin
                                  wrote on last edited by
                                  #17

                                  @Deeeds Tool is awesome.

                                  1 Reply Last reply
                                  1

                                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                  With your input, this post could be even better 💗

                                  Register Login
                                  Reply
                                  • Reply as topic
                                  Log in to reply
                                  • Oldest to Newest
                                  • Newest to Oldest
                                  • Most Votes


                                  • Login

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Search