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    Execute Sequence disregards ON/OFF states of Children

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    • Aidan_FireA
      Aidan_Fire @Deeeds
      last edited by

      @Deeeds There are some situations where you’d want the execute sequence to attempt to activate the behaviour even though it’s off, rather than skip it and go to the one that is on. But I can imagine that there would be other times where you would want it to skip to the behaviour that’s still on. So yeah there should be a switch for this.

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      • D
        Deeeds @Aidan_Fire
        last edited by

        @Aidan-Oxley You could use a behaviour bundle one down from the first behaviour dropped down from your sequence to make this happen. Switch off the behaviour bundle. The behaviour above it (could be a comment) takes that cycle's slot/call.

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @Deeeds
          last edited by Aidan_Fire

          @Deeeds I like the idea of a switch for this now. But I definitely do not want it to skip past turned off behaviours by default without a switch.

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          • D
            Deeeds @Aidan_Fire
            last edited by

            @Aidan-Oxley Since you're addicted, yes a switch.

            But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.

            By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Deeeds
              last edited by

              @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

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              • D
                Deeeds @Aidan_Fire
                last edited by

                @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

                Aidan_FireA 1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @Deeeds
                  last edited by

                  @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

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                  • D
                    Deeeds @Aidan_Fire
                    last edited by

                    @Aidan-Oxley There is a logical AND involved.

                    I'm the only TOOL, using hyperPad as a TOOL.

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @Deeeds
                      last edited by Aidan_Fire

                      @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                      D iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                      • D
                        Deeeds @Aidan_Fire
                        last edited by

                        @Aidan-Oxley 46 & 2

                        It's one of the few bits of math I know.

                        GameCRAZYG 1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development @Aidan_Fire
                          last edited by

                          @Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:

                          @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                          Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
                          Hard head, rather blunt, smashes things, and is top heavy.

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                          • iTap DevelopmentI
                            iTap Development
                            last edited by

                            I’m going to agree with @Aidan-Oxley, a switch would be best.

                            Aidan_FireA 1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire @iTap Development
                              last edited by

                              @iTap-Development hahahahhaha

                              1 Reply Last reply Reply Quote 0
                              • GameCRAZYG
                                GameCRAZY @Deeeds
                                last edited by

                                @Deeeds Tool is awesome.

                                1 Reply Last reply Reply Quote 1
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