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    Execute Sequence disregards ON/OFF states of Children

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    • D
      Deeeds @Aidan_Fire
      last edited by

      @Aidan-Oxley Since you're addicted, yes a switch.

      But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.

      By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

        D 1 Reply Last reply Reply Quote 0
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @Deeeds
            last edited by

            @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

            D 1 Reply Last reply Reply Quote 0
            • D
              Deeeds @Aidan_Fire
              last edited by

              @Aidan-Oxley There is a logical AND involved.

              I'm the only TOOL, using hyperPad as a TOOL.

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @Deeeds
                last edited by Aidan_Fire

                @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                D iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                • D
                  Deeeds @Aidan_Fire
                  last edited by

                  @Aidan-Oxley 46 & 2

                  It's one of the few bits of math I know.

                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Aidan_Fire
                    last edited by

                    @Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:

                    @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                    Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
                    Hard head, rather blunt, smashes things, and is top heavy.

                    1 Reply Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development
                      last edited by

                      I’m going to agree with @Aidan-Oxley, a switch would be best.

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire @iTap Development
                        last edited by

                        @iTap-Development hahahahhaha

                        1 Reply Last reply Reply Quote 0
                        • GameCRAZYG
                          GameCRAZY @Deeeds
                          last edited by

                          @Deeeds Tool is awesome.

                          1 Reply Last reply Reply Quote 1
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