Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Comments & Feedback
  3. Mass Duplication

Mass Duplication

Scheduled Pinned Locked Moved Comments & Feedback
5 Posts 3 Posters 840 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Michael KhalfinG Offline
    Michael KhalfinG Offline
    Michael Khalfin
    wrote on last edited by
    #1

    I wish one could duplicate a level or overlay a certain amount of times.
    For example, there could be an option to duplicate the scene 7 times, so you don't have to sit there, waiting, and keep duplicating over and over.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #2

      Wait, why?

      I'm assuming it's for backup in case something breaks, but that's all I could think of. :3

      Michael KhalfinG 1 Reply Last reply
      0
      • RobinsonXR RobinsonX

        Wait, why?

        I'm assuming it's for backup in case something breaks, but that's all I could think of. :3

        Michael KhalfinG Offline
        Michael KhalfinG Offline
        Michael Khalfin
        wrote on last edited by
        #3

        @RobinsonX No, sometimes you want to use the same type of screen over and over for different levels. (I have 36 of them)

        KamdroidK 1 Reply Last reply
        0
        • Michael KhalfinG Michael Khalfin

          @RobinsonX No, sometimes you want to use the same type of screen over and over for different levels. (I have 36 of them)

          KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #4

          @GameCRAZY You could try creating a system that uses one sceen, and loads the level from parameters.

          Otherwise, maybe you're looking for prefabs, when they're added.
          They let you create an object once (e.g. obstical), add it to your file browser to put in every scene you want, and if you want you can create a global change to them so all of the scenes using the prefab will get be updated to that new version.

          Michael KhalfinG 1 Reply Last reply
          0
          • KamdroidK Kamdroid

            @GameCRAZY You could try creating a system that uses one sceen, and loads the level from parameters.

            Otherwise, maybe you're looking for prefabs, when they're added.
            They let you create an object once (e.g. obstical), add it to your file browser to put in every scene you want, and if you want you can create a global change to them so all of the scenes using the prefab will get be updated to that new version.

            Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #5

            @Kamdroid No, I'm changing behaviors and actions in each scene; parameters would not make sense, and neither would prefabs.

            1 Reply Last reply
            0

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • Users
            • Search