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hyperPad

hyperPad Forum

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  3. hyperPad 1.20 is here!

hyperPad 1.20 is here!

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21 Posts 7 Posters 9.9k Views 1 Watching
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  • Michael KhalfinG Michael Khalfin

    @robinsonx Nope... :\

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by
    #11

    @gamecrazy That's strange. I've never downloaded an update for an app and have the update do nothing for me while it works for others.

    Michael KhalfinG 1 Reply Last reply
    0
    • Aidan_FireA Aidan_Fire

      @gamecrazy That's strange. I've never downloaded an update for an app and have the update do nothing for me while it works for others.

      Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #12

      @aidan-oxley Absolutely! This is so weird!

      1 Reply Last reply
      0
      • Michael KhalfinG Offline
        Michael KhalfinG Offline
        Michael Khalfin
        wrote on last edited by
        #13

        All of a sudden it works! LOL

        1 Reply Last reply
        0
        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #14

          @GameCRAZY What? One of weirdest bugs yet! Why would your device do that...? 🤔

          1 Reply Last reply
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          • Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #15

            @Murtaza How do we use the new feature for Broadcast/Receive messages behaviors to communicate with Xcode?

            1 Reply Last reply
            0
            • HamedH Offline
              HamedH Offline
              Hamed
              Admin
              wrote on last edited by
              #16

              @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

              [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
                // in app purchase logic
                // ...
                // Tell behaviours that purchase was successfull
                [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
              }]
              
              D Wazk MobileW 2 Replies Last reply
              0
              • HamedH Hamed

                @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

                [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
                  // in app purchase logic
                  // ...
                  // Tell behaviours that purchase was successfull
                  [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
                }]
                
                D Offline
                D Offline
                Deeeds
                wrote on last edited by Deeeds
                #17

                @hamed for you...

                0_1530989201885_ca9eeb31-5f67-4ed2-9f1a-35e7719fc24f-image.png

                HamedH 1 Reply Last reply
                1
                • D Deeeds

                  @hamed for you...

                  0_1530989201885_ca9eeb31-5f67-4ed2-9f1a-35e7719fc24f-image.png

                  HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by
                  #18

                  @deeeds look at argument to a function call. I don’t really get your point...

                  D 1 Reply Last reply
                  0
                  • HamedH Hamed

                    @deeeds look at argument to a function call. I don’t really get your point...

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #19

                    @hamed

                    Perhaps you have a better memory than me, and most others. I find Objective-C Block syntax notoriously, how do I say this nicely... obtuse, peculiar, arbitrary and mindbendingly hard to remember.

                    There's a quite famous little web site that features this information. I made it into an iPad wallpaper, so that it was always nearby, instantly. Just wake your iPad, and there it is.

                    1 Reply Last reply
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                    • HamedH Offline
                      HamedH Offline
                      Hamed
                      Admin
                      wrote on last edited by
                      #20

                      Goshdarnblocksyntax. I recognized it as soon as you posted it. No worries. It always trips me up too.

                      1 Reply Last reply
                      0
                      • HamedH Hamed

                        @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

                        [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
                          // in app purchase logic
                          // ...
                          // Tell behaviours that purchase was successfull
                          [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
                        }]
                        
                        Wazk MobileW Offline
                        Wazk MobileW Offline
                        Wazk Mobile
                        wrote on last edited by
                        #21

                        @hamed
                        where would you have to put this code?

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                        0

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