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hyperPad

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  3. Pixels

Pixels

Scheduled Pinned Locked Moved WIP and Showcase
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  • Jack de WildeJ Offline
    Jack de WildeJ Offline
    Jack de Wilde
    wrote on last edited by
    #1

    A 96x128 grid; a total of 12288 pixels. Each individual pixel can be set to a 6-bit colour. Running at 60 FPS.

    Screenshot:
    0_1531126196212_C943C7BC-91F0-47DB-BE5C-082D8BAEAE1E.png

    Hint: BMFont.

    D iTap DevelopmentI 2 Replies Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #2

      Very interesting, good to know. :)

      But what could this be used for?

      Jack de WildeJ 1 Reply Last reply
      0
      • RobinsonXR RobinsonX

        Very interesting, good to know. :)

        But what could this be used for?

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #3

        @robinsonx I'm not completely sure, some uses would be loading custom profile pictures in multiplayer games, maybe texture packs (although I need to test performance), and it could be used for cool shader effects like a shimmer going across the image (restricted to pixel art though).

        Maybe not the most useful thing, but much better performance than spawning an object for each pixel.

        This has 64 different colours, but I might make a different one that uses a label of each colour to make the image so there's more possible colours.

        1 Reply Last reply
        0
        • Jack de WildeJ Jack de Wilde

          A 96x128 grid; a total of 12288 pixels. Each individual pixel can be set to a 6-bit colour. Running at 60 FPS.

          Screenshot:
          0_1531126196212_C943C7BC-91F0-47DB-BE5C-082D8BAEAE1E.png

          Hint: BMFont.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @jack8680 Williams arcade machines did a startup test that featured something like this, often referred to as a rug wipe. First 3 seconds of this video:

          Part of the charm was the low colour count.

          If you want to try different colourings, perhaps tones of a contrasting pair of colours might work well. Something like this:

          0_1531177627470_d03eae84-040b-4672-9eb8-e7fbc0c0e313-image.png https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwiHvPWHkZPcAhWGad4KHX6pBgEQjRx6BAgBEAU&url=https%3A%2F%2Fwww.viget.com%2Farticles%2Fcolor-contrast%2F&psig=AOvVaw2zEGCj_LCTlh4SVJ-5nuL_&ust=1531263994198158

          1 Reply Last reply
          0
          • Jack de WildeJ Jack de Wilde

            A 96x128 grid; a total of 12288 pixels. Each individual pixel can be set to a 6-bit colour. Running at 60 FPS.

            Screenshot:
            0_1531126196212_C943C7BC-91F0-47DB-BE5C-082D8BAEAE1E.png

            Hint: BMFont.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #5

            @jack8680 BMfont?

            1 Reply Last reply
            0
            • Aries29A Offline
              Aries29A Offline
              Aries29
              wrote on last edited by
              #6

              Jack, it's me, Aries. I am sorry for posting here despite my different concern. It's just that, you seem to be out of reach via imessage for months now so... Is your imessage still active? Been trying to reach you for months now. Please do let me know how else can I reach you aside from that if in case you are not actively using imessage anymore. We are so close at publishing our collaborative game effort. Please, help me finish it once and for all, Jack. Thanks.

              1 Reply Last reply
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              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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              With your input, this post could be even better 💗

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