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@dumbTactics Sorry for the late response, but make the world gravity stronger to remove the "floatiness". You can do this in project settings or use the Set Gravity behavior.
The x and y velocity / force will push the object to move. X = Horizontal Y = Vertical
You can use If behaviors to compare the position between the enemy and player.
Example: If player X is greater than enemy X -> enemy moves right
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@RobinsonX @TutorialDoctor Thank you fellas. I'll look into this. Very much appreciated :)
@RobinsonX and @TutorialDoctor Thanks guys, I'll check out their advice later today. Thank you guys.
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i actually know how to do split screen! i can send a demo later if you want (: