logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login
    1. Home
    2. Thecheater887
    3. Best
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 94
    • Posts 266
    • Best 40
    • Controversial 1
    • Groups 0

    Best posts made by Thecheater887

    • WIP: Angels, Overlords, Demons

      This game is a work in progress. It just started, but I would like to keep this thread updated to keep me motivated.

      If I don't post an update for about a week maximum, harass me a bit in a reply for an update, and don't let me give excuses!

      alt text

      Again, this is a work in progress, so this looks and works nothing like the final product.

      On a side note, I wouldn't mind a sound effect, 3D Graphic artist, and assistant programmer to help me. Should it make it to the App Store ((as intended)), a profit split will be imminent. When the server side starts going up, I will need someone to help me with server-client relations, making sure they a properly functioning.

      Features intended to be added:

      • Three realms, three sides.
      • Open world map ((maybe))
      • Factions, faction HQs, Faction HQ bonuses, and Faction Attacks
      • 45+ different troop types
      • Amazing effects
      • Heroes, captures, executes, bonuses, and revenges. ((Likely))
      • Large scale solo attacking, and all out faction wars
      • others. Will change, and don't want to give everything away.

      Unfortunately, this project will take a while, and because it will be all online, it will not be available on the hub. What I hope to do, when it is done, make a "redirect app" to put on the hub. Download it, it redirects you to an HTTP URL, open the game, and gives you a one time in-game item and currency bonus for being a hyperPad user.

      In the meantime, I may publish non-transferring tests to the hub, providing it is in working shape, to make sure everything, well, works.

      Sorry for the block of text, thanks for reading!

      Also, if this isn't formatted properly, or something else, feel free to fix it and whatever else needs done :)

      posted in WIP and Showcase
      T
      Thecheater887
    • RE: Arrays Don't like Negative Numbers

      @Aidan-Oxley I used to do that. Might check my post history, some pretty bad things are probably on there. Four times as much on the old forum, I'm betting, too.

      Then I started programming. I need to invest in Raid library.

      Anyways, I understand where @Deeeds is coming from, his methods match how mine used to be, and probably still are - very defensive and willing to push back.

      That being said, no three-man team, all coders mind you, that I know could ever pull this off. Period. I'm rather surprised they made it this far, and root on any and all progress they make.

      In fact, if I ever manage to get my pea brain to understand C++ or Swift and get a (decent) Mac, I may apply (as a volunteer initially) to help them out.

      (Speaking of which @Murtaza, are you guys open to third party application development? I'm interested in trying my luck at a windows player, asset manager, screen mirror, game analytics, or anything else that may be of some help if apple and you guys are open to it, or have an API until I get a decent Mac.)

      I do have to side with the @administrators, though. I'm not quite certain how it descends to it, but the bicker and banter isn't helping anyone. The more time they spend here with fire extinguishers, the less time they can spend there with flashlights and bug zappers.

      TL;DR: When a community and team are this small, it's a LOT harder to manage and expand the people and the product, and that's before the blood moon rises.

      Sorry guys, had to have my daily dose of nosy :)

      posted in Bug Reports
      T
      Thecheater887
    • In-App forum load fail

      If you have loaded the forum, and then edit a project, or close the app, then immediately try to return to the forum, it loads a login screen. This can usually be bypassed by hitting the home button in-app, but sometimes requires you to actually log in.

      posted in Can't Reproduce / Expired
      T
      Thecheater887
    • Label Text Area “blackout”

      If a labels’ available text Area is larger than 2048 on X or Y, text will not be visible, and the text box will fill in a solid greyscale color.

      posted in Bug Reports
      T
      Thecheater887
    • RE: Combine text with variable without combine text behaviour

      I don't understand why we can't just use the "Add Values" behavior.

      And before you attempt to explain, subtract would remove string B from string A if B is in A, multiply would output the text A repeated by number B, and divide values would take string B out of string A, and create an array containing the text on the left (0), string B (1), and the test on the right (2); if it isn't, just return string A in its own array for uniformity.

      posted in Comments & Feedback
      T
      Thecheater887
    • (Forum Suggestion) Add Bug report forum subsections

      I may have complained about this previously, however, I’d like to do so again.

      Would it be possible to put subsections in the bug reports forum where threads can be replied to, but not added?

      I would like to suggest ‘Confirmed Bugs’, ‘Fixed Bugs’, ‘Logic Errors’, and ‘Awaiting Confirmation’.

      I personally feel this would share a bit of awareness as to what’s how in the world of the bug. Additionally, trello doesn’t seme to have all of the bugs that are confirmed up to date on it.

      All my personal opinions.

      posted in General Discussion
      T
      Thecheater887
    • Suggestion: X Y Manual Adjuster for Screen View

      Add a custom location to screen view in world coordinates.

      The biggest use for me would be to center the screen on an object, then add a few to the Y so the player is at the bottom of the screen instead of the center.

      posted in Comments & Feedback
      T
      Thecheater887
    • RE: Spawn On Object Doesn't Heed Rotation

      No spawn behaviors spawn the child as a replica of the parent, instead it spawns them in their GameStart state.

      Just figured this one out.

      posted in Non-Issue
      T
      Thecheater887
    • RE: Upcoming Socket.IO sneak peek

      :D

      That was great. That made my day :rofl:

      posted in WIP and Showcase
      T
      Thecheater887
    • RE: Hello!

      @LinkoGames Heyyy welcome back!

      There's lots of work to do, so stop forming and get building! :D

      posted in General Discussion
      T
      Thecheater887
    • Behavior Request: Exponent

      Currently, to do exponent multiplication, I must either manually set them, or do a loop and box container.

      Would it be possible to add an Exponent math behavior to reduce some of the clutter I have to build?

      posted in Comments & Feedback
      T
      Thecheater887
    • BUG: Integers outside of Int64 range

      I believe it is Int64 anyways..

      When you try to use an integer outside of whatever scope you use, in memory it is set to zero, however, in the behavior it is set to -17somethingorother.

      Also, for further refrence, what is the largest integer hyperPad can handle?

      posted in Bug Reports
      T
      Thecheater887
    • RE: Does Behaviour Off not work instantly with duration Behaviours?

      Behavior on doesn’t (seme) to Work after a wait behavior if it means anything.

      posted in Help and Support
      T
      Thecheater887
    • Behavior Request: Colliding

      While colliding is sufficient in most cases, but it doesn't return if it is being activated, and runs every Frame.

      I need a "Colliding" behavior. Tags work like Collided does, however, instead of checking if they are colliding, and executing an event, it returns a bool attribute "Colliding", telling whether or not the object or objects are colliding.

      This frees up some performance space, as it is invoked by the user, not by the mainloop, and allows for better mathematics in-game.

      For instance:
      If Object B is colliding with Object C and if not already triggered: add 1 to AmountColliding;
      If object B is not colliding with object C and if not already triggered: subtract 1 to AmountCollding;
      Finally subtract AmountColliding from HP;

      posted in Comments & Feedback
      T
      Thecheater887
    • Debug Menu Pause Resuming Issue

      If you pause the game, and freeze the scene, then pause using the debug menu, after unpausing the debug menu, the scene will be resumed even though the pause menu overlay is still there.

      Verifying the logic, but it is affecting a project that hasn't been modified in months or affected before.

      posted in Bug Reports
      T
      Thecheater887
    • I can’t quite get this simple code snippet to work...

      So, let me explain this image.

      MoveTo (Loop) goes through a populated tag on objects.
      GetID and GetGroup (Get Attribute) collect data from the selected object.
      The two Ifs verify that the selected object’s data matches a successfully selected object from the same tag previously.
      If the verification succeeds, the Loop collects a parcel of data from the host object, and the host object is instructed to move to the selected object at (data) speed.

      Problem? The object never moves.

      I’m attempting to identify the issue, but nothing I’ve tried thus far seems to help.

      The Code

      Update: the issue lies within Move To Object, it appears the Loop does not retain the selected item if the tag in the Loop is not accessed in every consequent behavior without breaking the chain.

      posted in Help and Support
      T
      Thecheater887
    • Suggest: Common Save Data

      Would it be possible to add for closed-source projects, that the author of the project, when saving, can choose to allow it to be loaded into another on of their projects?

      This allows for transfer of premium currency, names, avatars, etc across games.

      This feature would load the default value if the data it was looking for did not exist.

      For instance, if my game "Look at this rock" recorded the user looked at the rock for 00:23:56:31.09, when they load my second game, "Look at this rock, too", they will be awarded a new rock to look at because they looked at the last rock for 23 hours.

      posted in Comments & Feedback
      T
      Thecheater887
    • RE: Behaviour Editor makes spaghetti from Lego blocks...

      Let me suggest how this can be fixed.

      Add a grid that the user can not see.

      Make the behaviors snap to the center of the squares, and lines snap to the borders of the grids.

      I’ll mock-up a graphical interface in a few minutes.

      Update: @Deeeds, if your behaviors are randomly spaghetti, it’s because hyperPad failed to save the behavior layout locations on the last exit.

      Another update:

      Here’s my mock-up.
      Mock-up

      Things to notice:

      • Arrows pointing where the particular noodle is heading on any location noodles can join or split from the branch
      • all behaviors and noodles at even distances due to being gridlockedv
      • no need for inaccurate double-tap rearrange
      • Should have made the noodles side by side by expanding that grid column after every additional noodle instead of making the noodles thinner as more were added.
      • dotted grid not visible to the user
      • user can tap the noodle to select the parent, two finger tap to zoom out and highlight the parent and child, and double tap to break
      posted in Bug Reports
      T
      Thecheater887
    • RE: Store and Modify a Colour with Code: Possible? How?

      I tried this.

      It didn’t work well.

      Let me know if any of yalls comes across a decent way to do so.

      posted in Help and Support
      T
      Thecheater887
    • Suggest: Screen Drag & Drop

      Behavior would allow for screen scrolling like they do in Game of War: Fire Age, Clash of Clans, The Sims, etc.

      On a side note, for screen scrolling limits. Is a zero timer with "if above set max" as efficient as a behavior implement?

      posted in Comments & Feedback
      T
      Thecheater887