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  • Announcements regarding hyperPad and our community

    55 Topics
    399 Posts
    KrystalYeeK
    [image: 99a09548-6a33-48d6-a615-307112712884.png] You built this with us. The latest hyperPad combines your Beta feedback with new tools that make no code game creation on iPad faster and more powerful than ever. Test it out, share your thoughts, and keep shaping the future of game development on iPad with hyperPad. Thank you for making amazing games with us. hyperPad Team 💚 About Version 2.3 Your favorite game engine on iPad just leveled up. Introducing Prefabs. Reusable logic that changes how you build in hyperPad, plus major behavior upgrades and fixes! The all-new Prefabs and Templates system is here. Build games with reusable logic, share game behaviors across different scenes, and even export objects to other game projects. Combine that with reworked Joystick and Tilt controls, new Hover, Debounce, and Shake behaviors, and dozens of fixes and polish throughout, and this is one of hyperPad’s biggest updates yet. New Features: • Added Prefabs and Templates: you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects. • Reworked If behaviors: the If behavior will now have an additional nub on the right that triggers if the condition is not met. • Revamped the Joystick Controlled and Tilt Controlled behaviors: these behaviors now offer more granular control over movement and rotation. • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit. • Added a Debounce behavior that limits how often behaviors can execute. • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error, and Impression Recorded. • Added a Shake Object behavior. • Added regular expression support in the split operation in the Text Operation behavior. • The Set Sound Settings behavior can now affect Sound objects. Bug Fixes & Improvements: • The camera boundaries will now be visible when selecting objects and areas from the behavior editor. • Fixed transparency loss in imported animations. • Fixed the "Auto" Aspect Ratio, miscalculating the nearest aspect ratio in portrait mode. • Fixed a crash in the editor with iPadOS 26. • Fixed freezing caused by advertisement banners. • Fixed advertisement banners requesting ads too frequently. • Fixed performance drops caused by drawing an uncached graphic into a Render Texture. • Fixed an issue that caused the Shoot behavior to be unable to play sound effects. • Fixed crash when pressing x in the activity feed. • Fixed the visual notification being hidden behind the top toolbar. • Fixed the behavior toolbar being visible in the particle and sound editors. • Fixed the asset library not returning to its original state when returning from the particle and sound editors. • Fixed the selection box having a visual offset when selecting objects from the behavior editor. • Fixed crashes when playing projects on iOS 13. • Fixed behaviors without output nubs being unable to be snapped into position. • Fixed visual bugs in the some menus in the editor that were introduced in the previous update. • Fixed the Alert title in the Open URL behavior when opening websites in Safari. • Fixed inconsistent style of search bars between iOS 16 and iOS 26. • Fixed more project permission errors.
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    659 Topics
    5k Posts
    Eric726E
    @Murtaza it is the complete version, the green one
  • Find a bug with hyperPad? Let us know here!

    318 Topics
    2k Posts
    RobinsonXR
    @KoresGames Hello, the update is live in the App Store now. Do let us know if there are still issues!
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    225 Topics
    1k Posts
    KrystalYeeK
    @themerpygirl this is so cool! Keep up the great work :)
  • Discuss anything that doesn't fit anywhere else

    206 Topics
    918 Posts
    MurtazaM
    @Bryce678 Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub. So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.