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  • Announcements regarding hyperPad and our community

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    KrystalYeeK
    Here are the latest awards. Share which ones you want and got! Connector : You followed 10 other creators. Collaboration starts with connection. Influencer: You gained 10 followers. Keep up the good work, people are noticing! Fan Favorite: Your game earned 10 or more likes. The crowd is loving it! Advisor: You’ve shared 20 comments. Feedback fuels creativity! Insta Love: Thanks for following us! Tag us with your hyperPad projects to get featured on socials. First Words: You left your first comment. Say more, your voice matters!
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

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    MrAeon1111M
    How to delete a spawned object from the array? I pick up an object and that object appears in the inventory. I want to remove the object from the inventory and from the array at the same time. Destroying the inventory object itself is easy, but I don’t know how to remove the source object (the one that was used to spawn the inventory object) from the array. The problem is that the object I pick up and the object in the inventory do not share the same object ID. Every time I pick something up, the inventory gets a new object instance with a new ID. How can I delete the original source object (the one that was used to spawn the inventory object) from the array when I destroy the inventory object?
  • Find a bug with hyperPad? Let us know here!

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    MrAeon1111M
    Thanks for the great move
  • Got a suggestion, or have feedback for hyperPad? Let us know!

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    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

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    Ya7Y
    @Bryce678 Good work
  • Discuss anything that doesn't fit anywhere else

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    Paulo OrsuliP
    @RobinsonX Nice bro! Thank you I`ll Tr