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  • Announcements regarding hyperPad and our community

    53 Topics
    397 Posts
    KrystalYeeK
    hyperPad continues to be the most intuitive game maker for iPad. Combining no code creation, powerful game engine features, and seamless publishing tools for beginners and pros alike. Your feedback during Beta testing helped shape the final release. So test this version out, share your thoughts, and help us make hyperPad better than ever! [image: 42384780-b534-4784-89b2-1275d3207266.png] Thank you for making your amazing iOS indie games with us. hyperPad Team 💚 About Version 2.2 Here is the full list of new features and bug fixes we worked on for the hyperPad 2.2 update. [image: 2d4d106b-85e5-40ec-b61a-30e4c29b0de1.png] New Features: Added Pitch Shifter and Amplify audio effect behaviors - Sound behaviors can now send their output signals to audio effect behaviors. Added an Automate Audio Effect behavior that can change properties of audio effects over time. Updated the splash screen and added splash screen options in global properties. Added support for multi-tasking and resizable window. Added "Automatic" aspect ratio in preview mode. Added support for portrait mode in the editor. Added support for Game mode. Bug Fixes and Improvements: Fixed Frame Event and Timer behaviors malfunctioning when opening overlays. Fixed wall-to-wall collisions no longer working. Fixed accidental behavior disconnections via the keyboard. Fixed a crash with collapsed Behavior Bundles containing behaviors that do not exist. Fixed a crash caused by setting an object’s graphic on multiple collision events. Fixed a crash caused by loading long texts in TFFLabels. Fixed sound effects playing at incorrect volumes. Fixed high audio latency and excessive dropouts. Fixed the audio engine stuttering when CPU resources are low. Fixed sound effects not playing in overlays. Fixed setting polyphony to 0 or a behavior input field causing a crash. Fixed closing overlays stopping all sound effects and music. Fixed submitting or updating a project on the Hub not working. Fixed 4:3 aspect ratio inconsistencies between the scene and the editor on MacOS. Logging into the Asset Shop while logged out will now prompt the user to login. Fixed backups being unable to be accessed. Fixed rare crashes caused from loading scenes. Fixed music streaming being interrupted/halted while using hyperPad. Fixed Play Sound behaviors skipping completion calls when audio finishes playing frequently. Fixed the Load Image behavior outputting low resolution results for Photos and Camera modes. Fixed behaviors not being treated as root behaviors when using undo/redo. Fixed duplicated behaviors not being treated as root behaviors. Fixed undo action for deleting behavior trees not being restoring connections from parent behaviors. Fixed physics behaviors not working when executed as root behaviors. Fixed spawned objects not having their collisions properly created. Fixed music being resumed from the Debug menu when it was paused via the Pause Music behavior. Tweaked volume mapping to match the legacy version. Fixed the Play Music behavior not triggering child behaviors on completion. Fixed behaviors being collapsed when they are not supposed to be. Fixed lag caused by repeatedly triggering Joystick behaviors. Fixed the Set Input Field behavior not properly storing Array and Dictionary values. Fixed some transitions running twice as fast while an overlay is opened. Fixed some behaviors not properly cleaning up when loading new scenes during gameplay. Fixed Set Sound Setting and Set Time Scale behaviors not reactivating when running repeatedly. Fixed some sound effects being removed when loading new scenes. Fixed bluetooth connection issues with the audio engine. Double tapping on a behavior will now also snap all child behaviors into position. Fixed Shoot and Shoot with Button behaviors not playing their selected sound effects. Fixed sound objects unable to be previewed in the editor. Fixed sound objects not being able to be looped. Fixed duplicating a behavior tree to another object causing the behaviors to become root behaviors. Fixed wall-to-wall collisions not being handled on start. Fixed the Draw behavior drawing lines at incorrect positions when using percentage units. Fixed project exports and backups not working. Fixed visual bugs with the camera, background and pause button in the editor. Fixed unsupported aspect ratios appearing in the debug menu. Fixed scrolling in the behavior reference. Fixed status bar being visible during preview mode. Fixed preloaded overlays and scenes not adapting to the current aspect ratio. Fixed physics related crashes, including a crash that was caused by changing a circular object’s physics mode. Fixed physics behaviors not taking effect on objects that were spawned in the same frame. Fixed physics behaviors not working when activated on scene start. And numerous other bug fixes and improvements!
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    656 Topics
    5k Posts
    MurtazaM
    @AMIR-GAMES As @NeilSenn says, there are no restrictions to behaviours available in the free Starter version, or the paid version of hyperPad. All behaviours are available to all users. Especially one as critical to game development as collision detection. We have gone through a series of updates and changed names of behaviours, so if you look at old tutorials or videos, you may see the behaviours by different names. In this case, the "Collided" behaviour is now called "Collision Event"
  • Find a bug with hyperPad? Let us know here!

    317 Topics
    2k Posts
    MurtazaM
    @Kore This is actually a separate bug. This is a bug with creating animations using the Asset Library. A workaround is to use the Play Animation behavior and select all the frames manually.
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    225 Topics
    1k Posts
    KrystalYeeK
    @themerpygirl this is so cool! Keep up the great work :)
  • Discuss anything that doesn't fit anywhere else

    205 Topics
    913 Posts
    KrystalYeeK
    📢 Welcome to the September 2025 Game Jam Challenge! [image: 62a90757-9bf0-42d5-8c7c-65612d6f3fca.png] Starts: September 26, 10:00 AM EST Ends: September 28, 11:59 PM EST Theme: FOLLOWS CODE FOR A CAUSE x MICRO JAM 📋 Rules: released when event starts Build your own game and share it with the world! View last challenge projects on Hub! Submission Rules All game entries between September 26 - 28th, 2025 tagged with the event tag will be showcased here! Connect with us! Share your game dev progress on socials and tag us! Instagram: @hyper_pad X (Twitter): @hyperPadApp TikTok: @hyperPad YouTube: @hyperpad Unleash Your Creativity, hyperPad Team 💚