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  • Announcements regarding hyperPad and our community

    61 Topics
    410 Posts
    KrystalYeeK
    hyperPad 2.5 beta updates! Thank you for your feedback beta testers. With your support, we have caught some bugs and made updates. Let us know what you think in the comments below. New Bug Fixes Fixed crashes in some projects when playing in the Hub Fixed unit and clear buttons not being visible on text fields in the behavior editor Fixed the status bar being visible on exported projects Fixed the Alert behavior not working on exported projects
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    667 Topics
    5k Posts
    FranjipangF
    @RobinsonX yoooo thank you so much! This has worked perfectly :)
  • Find a bug with hyperPad? Let us know here!

    320 Topics
    2k Posts
    MurtazaM
    @Abukhara No there is no limitation like that. Is this happening only for a single object, or any object in your project?
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    228 Topics
    1k Posts
    RobinsonXR
    Hey everyone! Long time no see. 👀 I'm working on a project in hyperPad. Check it out! https://www.hyperpad.com/projects/g8csd4nf It's an open source project that will be able to edit YouTube videos in the far future! I've already used this to produce some content. ;) Right now, this is more like a basic animation app- a proof of concept. If this gets enough support, I will consider making this into a full fledged app. Features: Pan and pinch controls Insert audio and images on the timeline (text coming soon) Import your own assets (imported assets aren't saved) Copy, edit, splice and move tracks Automate properties over time with keyframes Real-time playback and scrubbing Please note that this is a very early demo. There will be bugs, and there are a lot of unfinished features. Feel free to report bugs in the comments! Check out this devlog for this project:
  • Discuss anything that doesn't fit anywhere else

    211 Topics
    932 Posts
    RobinsonXR
    @Paulo-Orsuli What you're describing is definitely possible. You have your character sprite. You want to have multiple graphics (the copies) in your scene with the same sprite. Make sure the copies are semi-transparent (tap the color wheel and adjust the opacity). Your copies shouldn't contain any logic from your character - the only logic for them to have is to follow the player. You can use a Frame Event and connect it to a Move to Object. For the first object, select the copy (itself) then select the player object for the second one so that the copies move to the player. Make the duration 0s. This makes your copies move to your character every frame, so it appears that they're following your player. Then after Move to Object, you can connect a Move By and move the object a random offset. Make sure the duration is 0 for this too. This will give you that distinct effect you're going for.