Categories

  • Announcements regarding hyperPad and our community

    56 Topics
    400 Posts
    KrystalYeeK
    [image: 4a95bb94-134a-403d-ae1a-4c6bdcc541f3.png] Thank you for your feedback and quick catches, we’ve rounded up all the bugs and made a quick fix for you to continue enjoying game creation on iPad. Keep the feedback rolling and share your project progress with us on socials! About Version 2.4 Quick fixes to bugs you helped us catch 🪲 Enjoy making games with this latest version of hyperPad. Bug Fixes and Improvements Fixed a crash from undoing a behavior connection. Fixed an issue where the new If behavior fails to compare two floats in some cases. Fixed a bug where disabling the Joystick Controlled or Tilt Controlled behavior does not stop the object’s current movement or animation. Fixed a bug where Joystick Controlled and Tilt Controlled behaviors with animation enabled does not allow other animations to play on the object. Fixed incorrect animation frame rates for Joystick Controlled and Tilt Controlled behaviors. Fixed normalized vector calculation in joysticks - they now consider joystick boundaries, and will now output values within a normalized range. Double tapping on the new If behavior now snaps its right child. [image: 5b47b120-833a-4dc3-a04f-1163d84d485c.png] ⬆️ Update hyperPad Now!
  • Ask Questions about hyperPad or provide cool tips and tricks to other users.

    660 Topics
    5k Posts
    RobinsonXR
    @MoonSJ Make sure the objects don't have a gap at the time of attaching them. Also, in the Pivot Attach behavior, you can choose the anchor point - use this to define where the "joint" will be. The screenshot below shows me selecting an object and then moving the anchor point to where the attachment will roughly be. I also recommend turning off Attachments Collide so you don't get weird jiggly physics. [image: 3569655a-3bfe-459d-9dfa-b85b0b7a02b3.jpeg]
  • Find a bug with hyperPad? Let us know here!

    318 Topics
    2k Posts
    RobinsonXR
    @KoresGames Hello, the update is live in the App Store now. Do let us know if there are still issues!
  • Got a suggestion, or have feedback for hyperPad? Let us know!

    327 Topics
    2k Posts
    RobinsonXR
    @BuiltLord You can already do this. You can select the Global UI layer on the right sidebar and from there you can drag graphics from the Asset Dock to add elements to the screen. You can program the elements to act as buttons.
  • Let the community see what you're working on before it hits the Hub or App Store

    226 Topics
    1k Posts
    NeilSennN
    Day 2 I have the framework for the fishing portion mostly functional. The theme is time dilation. Our character who spent his life as a space trucker decides he doesn't like society and orbits the event horizon of a super massive black hole in order to speed up time so he can go fishing on a newly terraformed planet millions of years into the future after life has evolved. The first time is easy. You go to the planet, fish until there's enough food in stock to travel back and orbit the black hole again. Second time something is wrong... millions of years have passed and some of the stars you used to navigate and fuel scoop aren't there anymore. If you can't find a navigation path back, you starve. [image: 01cf8a03-1fb8-4ad9-a93f-8963aaee360a.jpeg]
  • Discuss anything that doesn't fit anywhere else

    206 Topics
    918 Posts
    MurtazaM
    @Bryce678 Realistically the demand isn't that high for this, and it's something that can be easily abused with the hub. So unlikely for us to add it any time soon. If something else in the future relies on this, or this gets added as a byproduct that sure. But it's not something that is currently on our roadmap.