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  3. How can I make an enemy face main character

How can I make an enemy face main character

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flipplatformerboss fight
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  • [Deleted] ct[
    [Deleted] ct[
    [Deleted] ct
    wrote last edited by
    #1

    I keep moving things around with get object flip and setting flips, using if behavior but I just can’t seem to figure it out.

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    • KrystalYeeK
      KrystalYeeK
      KrystalYee
      Admin
      wrote last edited by
      #2

      What are you trying to achieve: make the object face its movement direction, toggle its direction, or flip its collision shape?

      Get Graphic Flip only reads the graphic’s current X and Y orientation. It does not change anything. Connect your event to Get Graphic Flip, pass the Flip X or Flip Y output into an If, then connect the matching Set Graphic Flip behavior after the If. Make sure both behaviors target the same object.

      One important detail: Set Graphic Flip changes only the artwork, not the collision shape. If the collision body must turn too, use Scale To and set the relevant scale to a negative value.

      Could you share a screenshot of your behavior chain and describe the result you want? That will make it easier to show the exact connections.

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      • [Deleted] ct[
        [Deleted] ct[
        [Deleted] ct
        wrote last edited by
        #3

        image.jpg

        This is what I’ve tried. If the main sprite is flipped the “get graphic flip” should have a 1 input right?

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