Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Comments & Feedback
  3. hyperPad update broke my game :(

hyperPad update broke my game :(

Scheduled Pinned Locked Moved Comments & Feedback
4 Posts 4 Posters 1.5k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Shady91S Offline
    Shady91S Offline
    Shady91
    wrote on last edited by
    #1

    I just played my Krab game after updating hyperPad, but it messed up my pivots and some other physics stuff.
    The game isn't that complicated really, and I could just go in and fix the issues. But I don't want to keep fixing my projects after each update just to make them playable on the hub.

    Now I don't know if this would be possible or not but what if each project had its own player, independent from the current version of the player. So that instead of upgrading the project, all the behaviors are kept the same and run using the player that it was originally made with. That way we won't need to fix our projects and the devs wouldn't have to worry about breaking existing projects.

    D 1 Reply Last reply
    0
    • T Offline
      T Offline
      Thecheater887
      wrote on last edited by
      #2

      Did you join the BETA? AFAIK an update hasn’t been released in the last 48 hours.

      1 Reply Last reply
      0
      • MurtazaM Offline
        MurtazaM Offline
        Murtaza
        Admin
        wrote on last edited by
        #3

        When we update hyperPad try we make sure that all existing projects continue to work for the most part.
        Unless there is a bug that your game is "using", then in that case it may require a small tweak. I think it the last update 1.20 we did some changes on how change graphic works and some stuff with the collision shape. But I don't think this should have broken any thing. But can you be more specific on what's broken? Maybe it's a new bug, or if it is in fact something that was changed can help you sort it out.

        We can't exactly include an "older" player with each version because this will cause unnecessary bloat.

        1 Reply Last reply
        1
        • Shady91S Shady91

          I just played my Krab game after updating hyperPad, but it messed up my pivots and some other physics stuff.
          The game isn't that complicated really, and I could just go in and fix the issues. But I don't want to keep fixing my projects after each update just to make them playable on the hub.

          Now I don't know if this would be possible or not but what if each project had its own player, independent from the current version of the player. So that instead of upgrading the project, all the behaviors are kept the same and run using the player that it was originally made with. That way we won't need to fix our projects and the devs wouldn't have to worry about breaking existing projects.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @shady91 There was a specific bug/fault with the manner in which physics pivots/origins responded to changing graphics sizes, incorrectly. Or, far less than optimal, if you'd gotten used to it.

          Correcting this was/is/did break things in previous projects. The pay off, in this case, is that you can now change graphics as much as you like, and their sizes, and get consistent, predictable, non peculiar results.

          1 Reply Last reply
          0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • Users
          • Search