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hyperPad

hyperPad Forum

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  2. WIP and Showcase
  3. Redesigned levels

Redesigned levels

Scheduled Pinned Locked Moved WIP and Showcase
15 Posts 4 Posters 3.7k Views 1 Watching
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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by
    #5

    How big are your graphics? Usually the biggest performance hit I notice with users is they don't take graphic sizes into consideration.

    In most situations, you don't want your graphic to be greater than 512x512 pixels (retina. hyperPad automatically creates a non retina at half the size when you import).
    There are some rare cases where you can go bigger (backgrounds, heavily detailed objects etc).

    Additionally, transparency really affects performance as well. We some times see users have a small graphic with tons of empty space around it. This is really bad. Try to crop your empty space to be as close to your content as possible.

    Other than these, it's usually timers that kill performance. Avoid having a lot of timers with a timer of 0. Usually if your game relies on timers like this, you should try to put everything on a single timer.

    DGames135D 1 Reply Last reply
    0
    • MurtazaM Murtaza

      How big are your graphics? Usually the biggest performance hit I notice with users is they don't take graphic sizes into consideration.

      In most situations, you don't want your graphic to be greater than 512x512 pixels (retina. hyperPad automatically creates a non retina at half the size when you import).
      There are some rare cases where you can go bigger (backgrounds, heavily detailed objects etc).

      Additionally, transparency really affects performance as well. We some times see users have a small graphic with tons of empty space around it. This is really bad. Try to crop your empty space to be as close to your content as possible.

      Other than these, it's usually timers that kill performance. Avoid having a lot of timers with a timer of 0. Usually if your game relies on timers like this, you should try to put everything on a single timer.

      DGames135D Offline
      DGames135D Offline
      DGames135
      wrote on last edited by
      #6

      @Murtaza oh now I know what's wromg my graphics are 2048x2048. How about 1280x1280 cause that's how small my designing app goes

      MurtazaM 1 Reply Last reply
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      • DGames135D DGames135

        @Murtaza oh now I know what's wromg my graphics are 2048x2048. How about 1280x1280 cause that's how small my designing app goes

        MurtazaM Offline
        MurtazaM Offline
        Murtaza
        Admin
        wrote on last edited by Murtaza
        #7

        @DGames135
        Still too big in my opinion.

        typically for a mobile game your character should be around 256x256 pixels (retina), and everything else based around that. Objects that are less important, can be small and scaled up in game.
        A fully animated walking sprite sheet is usually 512x512. (4 animations frames for a walk)

        And again, avoid a lot of empty space.

        DGames135D 1 Reply Last reply
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        • MurtazaM Murtaza

          @DGames135
          Still too big in my opinion.

          typically for a mobile game your character should be around 256x256 pixels (retina), and everything else based around that. Objects that are less important, can be small and scaled up in game.
          A fully animated walking sprite sheet is usually 512x512. (4 animations frames for a walk)

          And again, avoid a lot of empty space.

          DGames135D Offline
          DGames135D Offline
          DGames135
          wrote on last edited by
          #8

          @Murtaza how else can I resize them as my resizing app eliminates the transparency

          MurtazaM 1 Reply Last reply
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          • DGames135D DGames135

            @Murtaza how else can I resize them as my resizing app eliminates the transparency

            MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #9

            @DGames135 What are you using to create the graphics, and resize them?

            Maybe create a help post to see if anyone has some suggestions on tools or apps. There is also a pinned post with a bunch of tools you can check out.

            1 Reply Last reply
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            • Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #10

              Email them to me (aidanfire@hotmail.com) I have photoshop touch I can resize to whatever I want (this app isn't on App Store any more though 😕) unless you find another way

              DGames135D 1 Reply Last reply
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              • Aidan_FireA Aidan_Fire

                Email them to me (aidanfire@hotmail.com) I have photoshop touch I can resize to whatever I want (this app isn't on App Store any more though 😕) unless you find another way

                DGames135D Offline
                DGames135D Offline
                DGames135
                wrote on last edited by
                #11

                @Aidan-Oxley maybe sometime later but thanks. I'm trying 1280 for now. Too many thing need to be done but so little time

                1 Reply Last reply
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                • Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #12

                  Ok well email it to me whenever you want to and I'll resize it 😊 it only takes me less than a minute to crop it to absolute minimum size.

                  1 Reply Last reply
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                  • DGames135D DGames135

                    So I thought that mad bouncers levels wee boring. Like ral boring so0_1479060656850_IMG_3086.JPG
                    Take some time to soak it in. Tese are what I like to call stage hazards and every stage will have them and all levels will be redesigned. Hopefully I will make changes to physics to make it look like a bounce rather than a teleport.

                    DGames135D Offline
                    DGames135D Offline
                    DGames135
                    wrote on last edited by
                    #13

                    @DGames135 If anyone actually cares I'm done with the new feature and started redesigning levels

                    D 1 Reply Last reply
                    1
                    • DGames135D DGames135

                      @DGames135 If anyone actually cares I'm done with the new feature and started redesigning levels

                      D Offline
                      D Offline
                      Dauicrew
                      wrote on last edited by
                      #14

                      @DGames135 I love this game and everything in it is awesome. What's the next update. Is it a shop feature or something else?

                      DGames135D 1 Reply Last reply
                      0
                      • D Dauicrew

                        @DGames135 I love this game and everything in it is awesome. What's the next update. Is it a shop feature or something else?

                        DGames135D Offline
                        DGames135D Offline
                        DGames135
                        wrote on last edited by
                        #15

                        @Dauicrew First of all thanks. Second of all it's not the shop but here's a small part of the update (it's cropped so people can't guess what it is)0_1481479076216_IMG_3194.JPG
                        Third of all WHY DID YOU UPVOTED LITERALLY ALL MY POSTS. And how do you upvote?

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