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  3. Repeating/Tile image on an empty object

Repeating/Tile image on an empty object

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  • KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by
    #1

    I will have an infinitely long ground. I'm using a stretched out coloured empty object currently.

    I was thinking of spawning in Individual ground tiles for when I need some detailed ground.

    It would be nicer to be able to just repeat the tile image across the long empty object, as I don't need individual tile objects, but I can't stretch out the ground graphics either.

    DavioD 1 Reply Last reply
    0
    • KamdroidK Kamdroid

      I will have an infinitely long ground. I'm using a stretched out coloured empty object currently.

      I was thinking of spawning in Individual ground tiles for when I need some detailed ground.

      It would be nicer to be able to just repeat the tile image across the long empty object, as I don't need individual tile objects, but I can't stretch out the ground graphics either.

      DavioD Offline
      DavioD Offline
      Davio
      wrote on last edited by
      #2

      @kamdroid You could have two ground graphics. One of them will be off screen, and the other one one screen. When one ground graphic goes off screen, the other one could be ahead of it. Kind of like leap frogging each other

      KamdroidK 1 Reply Last reply
      0
      • DavioD Davio

        @kamdroid You could have two ground graphics. One of them will be off screen, and the other one one screen. When one ground graphic goes off screen, the other one could be ahead of it. Kind of like leap frogging each other

        KamdroidK Offline
        KamdroidK Offline
        Kamdroid
        wrote on last edited by
        #3

        @davio I get what you mean, I'm aware of recycling the ground objects. I just think it'd be more optimal for only 1 object to display a repeat of the ground image.

        1 Reply Last reply
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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          This is actually something we're already planning to add in a future update.

          1 Reply Last reply
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