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hyperPad

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  4. Flipped objects with revised collision points

Flipped objects with revised collision points

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  • Aries29A Offline
    Aries29A Offline
    Aries29
    wrote on last edited by Aries29
    #1

    Ok...
    In my project, Santelmo, the last level (Piragua Boss) has a blue monster that the player (acting as the ball of fire, Santelmo) must beat. This can only happen during the seven times that the monster will be stopped in the game as it collides with 7 pillars where it makes itself vulnerable for the player's attacks.

    However, in the recent update of hyperpad, the collided behavior apparently doesn't work anymore with flipped objects whose collision points have been changed. What happens in the game is that once the monster hits any of the seven tagged pillars as "barrier," it just goes through to them like a transparent object.

    In the photo below, you will see the collided behavior I used which no longer works after the update.
    0_1541542365103_EDA7F269-43D1-43AD-BA21-40447E5826A5.png

    I wish to upload a video but its keeps telling me "i do not have enough privileges" to do such. Oh well. Since ai have already sent the project link to you guys anyway, ai hope you could find time to check the "piragua boss" level and find the blue monster there in the main scene where the code posted above is located. Thanks.

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    • Aries29A Offline
      Aries29A Offline
      Aries29
      wrote on last edited by
      #2

      Now, I think I can upload videos so, please have a look at what I was having some issue with still regarding the collision behavior in hyperpad. In the first video below, you will see that the blue monster is not hitting the pillars it is supposed to hit along the way. Note that both of the the monster and the pillars are non passable wall objects here.0_1541719339656_D45DF61E-C394-41B5-8292-C45CA5EE2171.MP4

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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        Video does not work, even in safari browser.
        0_1541720534762_300047A6-870D-458E-B856-7AC2518723B2.png

        MurtazaM 1 Reply Last reply
        0
        • Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #4

          0_1541720678983_80F2EC72-3069-482F-B284-D7CB5A4BDED5.MP4 Lol here's a video recording of how you can't watch videos 😛 EDIT: This video actually works though. Maybe because mine's less than 100mb and Aries one is not.

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          • MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #5

            So there are 2 wall objects that you are trying to make collide?

            As I mentioned elsewhere, this isn't actually a bug with 1.21 (or 1.20). hyperPad does not support this. In 1.19 you were able to do this for 2 possible reason.

            1. There was a bug in 1.19 that let you do this.
              2)In 1.19 A certain behaviour on you object was automatically converting your object to be a physics object when it's needed.

            There's supposed to be a pop up telling you you can do wall on wall collisions. So there is a bug that is making that not show up for some reason.

            We're currently investigating 1.19 to see if the bug is #1, or #2.

            If it's #2, then we can apply that ""fix" to hyperPad so it continues to convert it to physics (assuming it's safe to do so).

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            • Aidan_FireA Aidan_Fire

              Video does not work, even in safari browser.
              0_1541720534762_300047A6-870D-458E-B856-7AC2518723B2.png

              MurtazaM Offline
              MurtazaM Offline
              Murtaza
              Admin
              wrote on last edited by
              #6

              @aidan-oxley said in Flipped objects with revised collision points:

              Video does not work, even in safari browser.
              0_1541720534762_300047A6-870D-458E-B856-7AC2518723B2.png

              Video works on computer.. Weird.

              Aidan_FireA 1 Reply Last reply
              0
              • MurtazaM Murtaza

                @aidan-oxley said in Flipped objects with revised collision points:

                Video does not work, even in safari browser.
                0_1541720534762_300047A6-870D-458E-B856-7AC2518723B2.png

                Video works on computer.. Weird.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by Aidan_Fire
                #7

                @murtaza Yeah weird 0_1541720962513_9063AFD6-A4FA-4006-A2C7-15E5FDEF8769.MP4 because the video I sent works fine, and so does this one I think (testing it after I send this). Lol I get that connection error message display over the top of the video the whole time.

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                • Aries29A Offline
                  Aries29A Offline
                  Aries29
                  wrote on last edited by
                  #8

                  @murtaza I have found a way to make the collision in my game work again by changing the monster's state into non passable physics with set gravity set to zero on both x and y axis, using the same with Santelmo and his fireball as passable item, and the pillars as static non passable wall objects. Hope this short video will be able to show this...
                  0_1541810244845_B2BD2DB4-DBA7-4749-80D3-5B03150EA758.MP4

                  1 Reply Last reply
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                  • Aries29A Offline
                    Aries29A Offline
                    Aries29
                    wrote on last edited by
                    #9

                    I tried playing it and it is working! Though in line with what @aidan-oxley pointed out, it has a strange “connection error" overlay on top...
                    0_1541810559886_0328BA85-C320-4BD9-999E-FFAD67AEE691.png

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                    0

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