-
So i notice that its really a hit and miss with this method that i like doing. I tend to want to attach my comments to the actual object that its referring to. But i notice sometimes by doing this it would actually affect the overall behaviors under it. Does anyone know for sure if this is suppose to happen. I thought comments were like empty behaviors that dont do anything.
-

-
I like it connected so i can easily move the entire behavior around all together.
-
@SplitMindGaming What's wrong there, what happens when you press the play button? I made a small test project with this:

And it works exactly as I intended it to, when I press the object it does change colour.
-
@Aidan-Oxley that screenshot was for reference. Heres a screenshot of a real world object from my actual game that when i connect the comment. It does not work. Its like what i mentioned. Its really a hit and miss and i cannot pinpoint the exact cause of when it decides to work or not work. I know within my game i probaly have about 8 instances of these codes floating around that i absolutely cannot attach a comment to without it not working.

-
@SplitMindGaming This seems to be an actual bug. When using behaviours like collided, if comment is attached, it will trigger the collide only one time and stop working.
Video:
CommentAttachCollideBug.mov -
@Kamdroid it explains my 8 collided codes that wont work with comments attached.
-
This is for events in general. Will fix this.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login