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    Attaching comments to objects

    Scheduled Pinned Locked Moved Fixed
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    • SplitMindGamingS Offline
      SplitMindGaming
      last edited by

      So i notice that its really a hit and miss with this method that i like doing. I tend to want to attach my comments to the actual object that its referring to. But i notice sometimes by doing this it would actually affect the overall behaviors under it. Does anyone know for sure if this is suppose to happen. I thought comments were like empty behaviors that dont do anything.

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      • SplitMindGamingS Offline
        SplitMindGaming
        last edited by

        38D56849-E20B-471F-9C41-22631E3F339B.jpeg

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        • SplitMindGamingS Offline
          SplitMindGaming
          last edited by

          I like it connected so i can easily move the entire behavior around all together.

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA Offline
            Aidan_Fire @SplitMindGaming
            last edited by

            @SplitMindGaming What's wrong there, what happens when you press the play button? I made a small test project with this: 99DCFBE5-E599-41A2-BCEF-A22AAC5D182C.png

            And it works exactly as I intended it to, when I press the object it does change colour.

            SplitMindGamingS 1 Reply Last reply Reply Quote 0
            • SplitMindGamingS Offline
              SplitMindGaming @Aidan_Fire
              last edited by

              @Aidan-Oxley that screenshot was for reference. Heres a screenshot of a real world object from my actual game that when i connect the comment. It does not work. Its like what i mentioned. Its really a hit and miss and i cannot pinpoint the exact cause of when it decides to work or not work. I know within my game i probaly have about 8 instances of these codes floating around that i absolutely cannot attach a comment to without it not working.6B278DB5-67E7-4B5A-A360-92DFB1395448.jpeg

              KamdroidK 1 Reply Last reply Reply Quote 0
              • KamdroidK Offline
                Kamdroid @SplitMindGaming
                last edited by

                @SplitMindGaming This seems to be an actual bug. When using behaviours like collided, if comment is attached, it will trigger the collide only one time and stop working.

                Video:
                CommentAttachCollideBug.mov

                SplitMindGamingS 1 Reply Last reply Reply Quote 0
                • SplitMindGamingS Offline
                  SplitMindGaming @Kamdroid
                  last edited by

                  @Kamdroid it explains my 8 collided codes that wont work with comments attached.

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                  • HamedH Offline
                    Hamed Admin
                    last edited by

                    This is for events in general. Will fix this.

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